桌面创建“全景图”文件夹
1.编辑状态
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor;
public class CreateStereoCubemaps : MonoBehaviour
{
[MenuItem("生成图片/CreatPic")]
public static void A()
{
Camera cam = Camera.main;
RenderTexture cubemap = new RenderTexture(4096, 4096, 32);
cubemap.dimension = TextureDimension.Cube;
cam.RenderToCubemap(cubemap, 63, Camera.MonoOrStereoscopicEye.Mono);
RenderTexture equirect = new RenderTexture(4096, 2048, 32);
cubemap.ConvertToEquirect(equirect, Camera.MonoOrStereoscopicEye.Mono);
RenderTexture.active = equirect;
Texture2D tex = new Texture2D(equirect.width, equirect.height, TextureFormat.ARGB32, false, true);
tex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
RenderTexture.active = null;
GL.Clear(true, true, Color.black);
tex.Apply();
byte[] bytes = tex.EncodeToTGA();
System.IO.File.WriteAllBytes(System.Environment.GetFolderPath(System.Environment.SpecialFolder.Desktop)
+ "\\全景图\\" + System.DateTime.Now.Ticks + ".tga", bytes);
}
}
2.运行状态实时生成
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
public class CreatCubemap : MonoBehaviour
{
Camera cam;
RenderTexture cubemap;
RenderTexture equirect;
void Start()
{
cam = Camera.main;
cubemap = new RenderTexture(4096, 4096, 32);
cubemap.dimension = TextureDimension.Cube;
equirect = new RenderTexture(4096, 2048, 32);
StartCoroutine(B());
}
// Update is called once per frame
void Update()
{
}
IEnumerator B()
{
while(true)
{
Creat();
yield return new WaitForSecondsRealtime(0.04F);
}
}
public void Creat()
{
cam.RenderToCubemap(cubemap, 63, Camera.MonoOrStereoscopicEye.Mono);
cubemap.ConvertToEquirect(equirect, Camera.MonoOrStereoscopicEye.Mono);
RenderTexture.active = equirect;
Texture2D tex = new Texture2D(equirect.width, equirect.height, TextureFormat.ARGB32, false, true);
tex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
RenderTexture.active = null;
GL.Clear(true, true, Color.black);
tex.Apply();
byte[] bytes = tex.EncodeToTGA();
System.IO.File.WriteAllBytes(System.Environment.GetFolderPath(System.Environment.SpecialFolder.Desktop)
+ "\\全景图\\" + System.DateTime.Now.Ticks + ".tga", bytes);
}
}
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