Using blueprints to connect to Redis, you can set, get, and delete key values. Subscribe/publish custom messages.
1 CreateRedis
连接到 Redis 服务器
Host: server address Port: server port User: username, if not set, do not modify it, use the default value Password: password, if not, no need to set DBIndex: the index of the connection library
2. RedisSet
Set Key-Value
Key: key Value: value Effective Time: effective time, 0 is always there
3. RedisGet
Get Key-Value
4. RedisDelete
Delete Key-Value
5. RedisSubscriber
Subscribe to custom messages
- ?Channel Key:The channel to monitor, pass in an array of strings, multiple monitors can be monitored at the same time
6. RedisPublish
Push custom message
在代码插件创建的Redis Connector - 虚幻引擎商城 (unrealengine.com)
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