列表长度刷新+内容刷新+非常简单的对象缓存?
/***********************************************
Copyright (C) 2018 The Company Name
File Name: ServerViewListPanel.cs
Author: #AuthorName
CreateTime: #CreateTime
User: 列表
***********************************************/
using Newtonsoft.Json;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ServerViewListPanel : MonoBehaviour
{
public GameObject ItemPerfab;
public RectTransform content;
private List<ServerViewListItem> itemList = new List<ServerViewListItem>();
private List<ServerViewListItem> hideItemList = new List<ServerViewListItem>();
private MaintenancePageListData serverData;
private float originalHeight, itemHeight, spacing, nowcontentHeight;
void Awake()
{
originalHeight = content.rect.height;
itemHeight = ItemPerfab.GetComponent<RectTransform>().rect.height;
spacing = content.GetComponent<VerticalLayoutGroup>().spacing;
}
void OnEnable()
{
GetServerViewListData();
}
/// <summary>
/// 获取服务器数据
/// </summary>
private void GetServerViewListData()
{
RefreshViewList();
}
/// <summary>
/// 刷新列表
/// </summary>
private void RefreshViewList(string receiveStr)
{
serverData = JsonConvert.DeserializeObject<MaintenancePageListData>(receiveStr);
if (serverData.data.resultList.Count != itemList.Count)
{
if (serverData.data.resultList.Count > itemList.Count)
{
for (int i = itemList.Count; i < serverData.data.resultList.Count; i++)
{
CreateItem();
}
}
else
{
for (int i = itemList.Count - 1; i >= serverData.data.resultList.Count; i--)
{
HideItem(i);
}
}
}
for (int i = 0; i < itemList.Count; i++)
{
itemList[i].gameObject.SetActive(true);
itemList[i].InitParamaters(serverData.data.resultList[i]);
}
ResizeContentSize();
}
/// <summary>
/// 补充元素
/// </summary>
private void CreateItem()
{
if (hideItemList.Count != 0)
{
ServerViewListItem item = hideItemList[0];
itemList.Add(item);
hideItemList.RemoveAt(0);
}
else
{
ServerViewListItem item = Instantiate(ItemPerfab, content).GetComponent<ServerViewListItem>();
itemList.Add(item);
}
}
/// <summary>
/// 删除多余元素
/// </summary>
/// <param name="index"></param>
private void HideItem(int index)
{
hideItemList.Add(itemList[index]);
itemList[index].gameObject.SetActive(false);
itemList.RemoveAt(index);
}
/// <summary>
/// 调整滑动框大小
/// </summary>
private void ResizeContentSize()
{
nowcontentHeight = (itemHeight + spacing) * itemList.Count - spacing;
content.sizeDelta = new Vector2(content.sizeDelta.x, nowcontentHeight > originalHeight ? nowcontentHeight : originalHeight);
}
void OnDestory()
{
hideItemList.Clear();
}
}
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