day6:
could not produce class with ID 74
这个在unity编辑器正常而l2cpp异常那就是配置问题,修改assets下link.xml文件:
<linker>
<assembly fullname="UnityEngine.AnimationModule">
<type fullname="UnityEngine.AnimationClip"/>
</assembly>
<assembly fullname="UnityEngine.AnimationModule">
<type fullname="UnityEngine.Animator"/>
</assembly>
<assembly fullname="UnityEngine.AnimationModule">
<type fullname="UnityEngine.Avatar"/>
</assembly>
<assembly fullname="UnityEngine.PhysicsModule">
<type fullname="UnityEngine.BoxCollider"/>
</assembly>
<assembly fullname="UnityEngine.PhysicsModule">
<type fullname="UnityEngine.MeshCollider"/>
</assembly>
<assembly fullname="UnityEngine.PhysicsModule">
<type fullname="UnityEngine.SphereCollider"/>
</assembly>
<assembly fullname="UnityEngine.PhysicsModule">
<type fullname="UnityEngine.CapsuleCollider"/>
</assembly>
<assembly fullname="UnityEngine.CoreModule">
<type fullname="UnityEngine.SkinnedMeshRenderer"/>
</assembly>
<assembly fullname="UnityEngine.PhysicsModule">
<type fullname="UnityEngine.Rigidbody"/>
</assembly>
<assembly fullname="UnityEngine.CoreModule">
<type fullname="UnityEngine.LightProbes"/>
</assembly>
<assembly fullname="UnityEngine.CoreModule">
<type fullname="UnityEngine.LightProbeGroup"/>
</assembly>
<assembly fullname="UnityEngine.CoreModule">
<type fullname="UnityEngine.LODGroup"/>
</assembly>
<assembly fullname="Unity.Animation.Rigging">
<type fullname="UnityEngine.Animations.Rigging.Rig"/>
</assembly>
<assembly fullname="Unity.Animation.Rigging">
<type fullname="UnityEngine.Animations.Rigging.RigBuilder"/>
</assembly>
<assembly fullname="Unity.Animation.Rigging">
<type fullname="UnityEngine.Animations.Rigging.TwoBoneIKConstraint"/>
</assembly>
<assembly fullname="Unity.Animation.Rigging">
<type fullname="UnityEngine.Animations.Rigging.OverrideTransform"/>
</assembly>
<assembly fullname="UnityEngine.PhysicsModule">
<type fullname="UnityEngine.PhysicMaterial"/>
</assembly>
<assembly fullname="UnityEngine.PhysicsModule">
<type fullname="UnityEngine.HingeJoint"/>
</assembly>
<assembly fullname="UnityEngine.PhysicsModule">
<type fullname="UnityEngine.ConfigurableJoint"/>
</assembly>
<assembly fullname="UnityEngine.AnimationModule">
<type fullname="UnityEngine.Animation"/>
</assembly>
</linker>
Unity 真机 Could not produce class with ID.. 报错_zphshiwo的专栏-CSDN博客
彻底解决IL2CPP 开启Strip Engine Code选项后带来的崩溃问题_ZhangDi2017的博客-CSDN博客
-
上周收尾的一个问题,即编译strip?ID报错,?按网上方式解决会crash; -
在尝试各种方案无果后,重新建立新工程测试研究问题出处,?发现工程可正常执行生成link的情况; -
以新建项目,Framework为原型,先放插件和基础目录,编译无问题,?然后是Game,Scripts目录,也无问题,?当尝试到aram?v7时,这个选项不能勾上,解决;
也在上述链接datasystem学习
输入密码 · 只搞车大书库?《车GameFramework项目学习》密码:
研究table结构,?以及DataSystem,?发现这是2种用法,?table为excel设计的数据,?dataSystem为持久化存储本质json及focus触发机制;
Day7:
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了解table,发现当前excel版本打不开bytes文件,鉴于其中不够直观,试图使用mysql数据库打通设计回路; -
安装mysql,?可视化,做table,?并解决移植到unity中遇到的各种问题; -
mysql完成后,主要是要用它的查询功能,那么现在就涉及到把mysql读取的dataset写到bytes文件,然后再利用框架的设计把bytes读取; -
目前卡在bytes读取那块,?发现datavariant未起导致的null
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