2D世界中的碰撞和触发
碰撞条件:2个物体都要带有碰撞组件,其中一个物体需要刚体组件
触发器组件:2个物体都要带碰撞组件,其中一个碰撞器必须勾选是否触发这个选项。
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2d人物
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public class Player : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
}
private void OnTriggerExit2D(Collider2D collision)
{
}
private void OnTriggerStay2D(Collider2D collision)
{
}
private void OnCollisionStay2D(Collision2D collision)
{
}
private void OnCollisionExit2D(Collision2D collision)
{
}
private void OnCollisionEnter2D(Collision2D collision)
{
}
}
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地面Ground
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2D物理材质,摩擦力反弹力
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地面上加的物理材质
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?2D物理效果
表面效果,滑的更快
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区域效果,进入区域之后漂浮
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?浮力效果
恒力组件
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public class MouseInput : MonoBehaviour
{
Rigidbody2D r2;
void Start()
{
r2 = transform.GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
float x = Input.GetAxis("Horizontal");
float y = Input.GetAxis("Vertical");
if(x!=0 || y != 0)
{
r2.velocity = new Vector2(100 * x, 100 * y);
}
}
}
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