| 1:调用Debug.drawLine或者Debug.drawRay运行的时候没有显示出来画的线段,原因:game scene选项没有启用Gizmos 
 ?2: 在调用射线监测的时候,目标layerMask应该是 Physics.Raycast(playerPos,dir,10f,1 << LayerMask.NameToLayer("Environment"));
 而不是?Physics.Raycast(playerPos,dir,10f, LayerMask.NameToLayer("Environment")); 3:朝向一个目标看: Vector3 newDir = Vector3.zero;
		if(dir == DIRECTION.Right || dir == DIRECTION.Left) {
			if(isGrounded) { 
				newDir = Vector3.RotateTowards(transform.forward, Vector3.forward * -(int)dir, rotationSpeed * Time.deltaTime, 0.0f);
			} else {
				newDir = Vector3.RotateTowards(transform.forward, Vector3.forward * -(int)dir, jumpRotationSpeed * Time.deltaTime, 0.0f);
			}
			transform.rotation = Quaternion.LookRotation(newDir);
			currentDirection = dir;
		}
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