using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OneRename : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
//用ContextMenu特性标注public方法,就可以在编辑器模式下右键运行测试
[ContextMenu("ReName")]
public void RenameGameobject()
{
var ryunmList = this.GetComponentsInChildren<Transform>();
int num = 0;
int index=1;
foreach (var item in ryunmList)
{
if (item.name== "HeRoot") {
continue;
}
if (item.name== "XF_DangAnHe_50mm100") {
num = 1;
continue;
}
if (num==1) {
var name = item.name.Replace("Right_5", "Right_6");
item.name = name;
//item.name = item.name.Replace(" (1)", "");
//if (item.name.Contains("("))
//{
// item.name = item.name.Replace("Right_5", "Right_6");
// item.name = item.name.Replace(" (1)", "");
//}
//var name1 = "Right_1_1_" + index;
//var name2 = "Right_1_1_" + (100 - (index - 1));
//item.name = item.name.Replace(name1, name2);
//index++;
}
//item.name = "One" + num.ToString() ;
//num++;
//return;
}
}
}
将此文件附加到模型上,然后右键执行,运行逻辑可以根据自己的需求更改。
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