/// <summary> /// Animation manager enemy. /// This script use to control a enemy animation此脚本用于控制敌人----野狼怪物的动画 /// </summary>
using UnityEngine;//使用UnityEngine;使用Unity引擎,就是播放器 using System.Collections;//使用系统收藏; using System.Collections.Generic;//使用系统。收藏。通用的
public class AnimationManagerEnemy : MonoBehaviour {
public delegate void AnimationHandle(); public AnimationHandle animationState; [System.Serializable] public class AnimationType01 {
public AnimationClip animation; public float speedAnimation = 1.0f;//设置动画速度,正常的1倍速度 } [System.Serializable] public class AnimationType02 {
public AnimationClip animation; public float speedAnimation = 1.0f; public bool s
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