public void GenProtoCSFile()
{
string protogen = UnityEngine.Application.dataPath + "/SFrame/Editor/TableEditor/ExcelTool/Editor/ExcelProto/protoc.exe";
string protoDir = ToProtoFile.Instance.ProtoDir;
List<string> cmds = new List<string>();
if (!Directory.Exists(protoDir))
{
UnityEngine.Debug.LogError("不存在Proto文件夹");
return;
}
DirectoryInfo folder = new DirectoryInfo(protoDir); // Proto所在路径
FileInfo[] files = folder.GetFiles("*.proto");
string outDir = "Assets/Scripts/Dependencies/Editor/ProtoScript";
if (!Directory.Exists(outDir)) // CSharp 输出路径
{
Directory.CreateDirectory(outDir);
}
foreach (FileInfo file in files)
{
string cmd = protogen + " --csharp_out=" + outDir + " -I " + protoDir + " " + file.FullName;
cmds.Add(cmd);
}
Cmd(cmds);
AssetDatabase.Refresh();
}
public void Cmd(List<string> cmds)
{
Process process = new Process();
process.StartInfo.FileName = "cmd.exe";
process.StartInfo.WorkingDirectory = ".";
process.StartInfo.UseShellExecute = false;
process.StartInfo.RedirectStandardInput = true;
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.CreateNoWindow = true;
process.StartInfo.RedirectStandardError = true;
process.OutputDataReceived += OutputHandler;
process.ErrorDataReceived += ErrorDataHandler;
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
for (int i = 0; i < cmds.Count; i++)
{
process.StandardInput.WriteLine(cmds[i]);
}
process.StandardInput.WriteLine("exit");
process.WaitForExit();
}
private void OutputHandler(object sendingProcess, DataReceivedEventArgs outLine)
{
if (!string.IsNullOrEmpty(outLine.Data))
{
UnityEngine.Debug.Log(outLine.Data);
}
}
private void ErrorDataHandler(object sendingProcess, DataReceivedEventArgs outLine)
{
if (!string.IsNullOrEmpty(outLine.Data))
{
UnityEngine.Debug.LogError(outLine.Data);
}
}
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