windows 和 linux 包含
windows下要包含一些lib库,这个需要加进去
#if defined (WIN32) || defined (_WIN32)
#include <WinSock2.h>
#include <windows.h>
#pragma comment(lib,"ws2_32.lib")
#pragma comment(lib,"psapi.lib")
#pragma comment(lib,"Iphlpapi.lib")
#pragma comment(lib,"Userenv.lib")
#else
#include <sys/types.h>
#include <netinet/in.h>
#endif
show me the code
为了和服务器链接测试使用的代码,以下是服务器代码
modbus tcp server 文章
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <uv.h>
#define DEFAULT_IP "127.0.0.1"
#define DEFAULT_PORT 7001
struct sockaddr_in dest;
uv_timer_t* timer;
uv_loop_t* loop;
uv_write_t write_req;
void write_cb(uv_write_t* req, int status)
{
if (status < 0) {
printf("%s\n", uv_strerror(status));
return;
}
free(req);
}
void timer_cb(uv_timer_t* timer)
{
uv_buf_t buff = uv_buf_init("hellohappynihaowoshi", 20);
uv_connect_t* connect = (uv_connect_t*)timer->data;
uv_stream_t* tcp = connect->handle;
int buf_count = 1;
uv_write(&write_req, tcp, &buff, buf_count, write_cb);
}
void on_connect(uv_connect_t* connect, int status)
{
if (status < 0) {
printf("connect error: %s!\n", uv_strerror(status));
return;
}
printf("connect success!");
timer = (uv_timer_t*)calloc(sizeof(uv_timer_t), 1);
timer->data = connect;
uv_timer_init(loop, timer);
uv_timer_start(timer, timer_cb, 0, 300);
}
typedef struct client_context
{
uv_loop_t * loop = NULL;
uv_tcp_t socket;
uv_connect_t connect;
struct sockaddr_in dest;
uv_write_t write_req;
}client_context;
int send(uint8_t * data, size_t len)
{
return 0;
}
void init_client_context(client_context * cc,const char * ip,uint16_t port)
{
if (cc == NULL)
return;
cc->loop = uv_default_loop();
uv_tcp_init(cc->loop, &cc->socket);
uv_ip4_addr(ip, port, &dest);
}
int connect(client_context * cc)
{
if (cc == NULL)
return -1;
int ret = uv_tcp_connect(&cc->connect, &cc->socket, (const struct sockaddr*)&dest, on_connect);
if (ret) {
fprintf(stderr, "Connect error: %s\n", uv_strerror(ret));
return 0;
}
return uv_run(loop, UV_RUN_DEFAULT);
}
int main(int argc, char **argv) {
loop = uv_default_loop();
uv_tcp_t socket;
uv_tcp_init(loop, &socket);
uv_connect_t connect;
uv_ip4_addr(DEFAULT_IP, DEFAULT_PORT, &dest);
int ret = uv_tcp_connect(&connect, &socket, (const struct sockaddr*)&dest, on_connect);
if (ret) {
fprintf(stderr, "Connect error: %s\n", uv_strerror(ret));
return 0;
}
return uv_run(loop, UV_RUN_DEFAULT);
}
代码比较简单,不做解释,请和服务端配合使用,需要修改端口。
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