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   -> 网络协议 -> http.ListenAndServe()到底做了什么? -> 正文阅读

[网络协议]http.ListenAndServe()到底做了什么?

参考:https://studygolang.com/articles/25849?fr=sidebar

? http://blog.csdn.net/gophers

实现一个最简短的hello world服务器


package main

import "net/http"

func main() {
	http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
		w.Write([]byte(`hello world`))
	})

	http.ListenAndServe(":3000", nil)
}

http.ListenAndServe()到底做了什么?

http.ListenAndServe()用到的所有依赖都在Go源码中的/src/pkg/net/http/server.go文件中,我们可以看到它的定义:

ListenAndServe来监听TCP网络地址(srv.Addr),然后调用Serve来处理传入的请求;

// ListenAndServe listens on the TCP network address srv.Addr and then
// calls Serve to handle requests on incoming connections.
// Accepted connections are configured to enable TCP keep-alives.
//
// If srv.Addr is blank, ":http" is used.
//
// ListenAndServe always returns a non-nil error. After Shutdown or Close,
// the returned error is ErrServerClosed.
func (srv *Server) ListenAndServe() error {
	if srv.shuttingDown() {
		return ErrServerClosed
	}
	addr := srv.Addr
  // 如果不指定服务器地址信息,默认以":http"作为地址信息
	if addr == "" {
		addr = ":http"
	}
  // 创建一个TCP Listener, 用于接收客户端的连接请求
	ln, err := net.Listen("tcp", addr)
	if err != nil {
		return err
	}
	return srv.Serve(ln)
}

最后调用了Server.Serve()并返回,继续来看Server.Serve():

// Serve accepts incoming connections on the Listener l, creating a
// new service goroutine for each. The service goroutines read requests and
// then call srv.Handler to reply to them.
//
// HTTP/2 support is only enabled if the Listener returns *tls.Conn
// connections and they were configured with "h2" in the TLS
// Config.NextProtos.
//
// Serve always returns a non-nil error and closes l.
// After Shutdown or Close, the returned error is ErrServerClosed.
func (srv *Server) Serve(l net.Listener) error {
	if fn := testHookServerServe; fn != nil {
		fn(srv, l) // call hook with unwrapped listener
	}

	origListener := l
	l = &onceCloseListener{Listener: l}
	defer l.Close()

	if err := srv.setupHTTP2_Serve(); err != nil {
		return err
	}

	if !srv.trackListener(&l, true) {
		return ErrServerClosed
	}
	defer srv.trackListener(&l, false)

	baseCtx := context.Background()
	if srv.BaseContext != nil {
		baseCtx = srv.BaseContext(origListener)
		if baseCtx == nil {
			panic("BaseContext returned a nil context")
		}
	}
  // 接收失败时,休眠多长时间;休眠时间不断变长,知道等于time.Second(一千毫秒)
	var tempDelay time.Duration // how long to sleep on accept failure

	ctx := context.WithValue(baseCtx, ServerContextKey, srv)
	for {
    // 等待新的连接建立
		rw, err := l.Accept()
    // 处理链接失败
		if err != nil {
			select {
			case <-srv.getDoneChan():
				return ErrServerClosed
			default:
			}
			if ne, ok := err.(net.Error); ok && ne.Temporary() {
				if tempDelay == 0 {
					tempDelay = 5 * time.Millisecond
				} else {
					tempDelay *= 2
				}
				if max := 1 * time.Second; tempDelay > max {
					tempDelay = max
				}
				srv.logf("http: Accept error: %v; retrying in %v", err, tempDelay)
				time.Sleep(tempDelay)
				continue
			}
			return err
		}
		connCtx := ctx
		if cc := srv.ConnContext; cc != nil {
			connCtx = cc(connCtx, rw)
			if connCtx == nil {
				panic("ConnContext returned nil")
			}
		}
		tempDelay = 0
		c := srv.newConn(rw)
		c.setState(c.rwc, StateNew, runHooks) // before Serve can return
    // 创建新的协程处理请求
		go c.serve(connCtx)
	}
}

Server.Serve()的整个逻辑大概是:首先创建一个上下文对象,然后调用ListenerAccept()等待新的连接建立;一旦有新的连接建立,则调用ServernewConn()创建新的连接对象 ,并将连接的状态标志为StateNew,然后开启一个新的goroutine处理连接请求。继续看一下conn.Serve()方法:

// Serve a new connection.
func (c *conn) serve(ctx context.Context) {
	c.remoteAddr = c.rwc.RemoteAddr().String()
	ctx = context.WithValue(ctx, LocalAddrContextKey, c.rwc.LocalAddr())
	
  // ...
  // 延迟释放和TLS相关处理...

	for {
    // 循环调用readRequest()方法读取下一个请求并进行处理
		w, err := c.readRequest(ctx)
		if c.r.remain != c.server.initialReadLimitSize() {
			// If we read any bytes off the wire, we're active.
			c.setState(c.rwc, StateActive, runHooks)
		}
		
    ...... 

		// HTTP cannot have multiple simultaneous active requests.[*]
		// Until the server replies to this request, it can't read another,
		// so we might as well run the handler in this goroutine.
		// [*] Not strictly true: HTTP pipelining. We could let them all process
		// in parallel even if their responses need to be serialized.
		// But we're not going to implement HTTP pipelining because it
		// was never deployed in the wild and the answer is HTTP/2.
    // 对请求进行处理
		serverHandler{c.server}.ServeHTTP(w, w.req)
		w.cancelCtx()
		if c.hijacked() {
			return
		}
		w.finishRequest()
		if !w.shouldReuseConnection() {
			if w.requestBodyLimitHit || w.closedRequestBodyEarly() {
				c.closeWriteAndWait()
			}
			return
		}
    // 将连接状态置为空闲
		c.setState(c.rwc, StateIdle, runHooks)
    // 将当前请求置为nil
		c.curReq.Store((*response)(nil))
		......
		c.rwc.SetReadDeadline(time.Time{})
	}
}

其中最关键的一行代码为serverHandler{c.server}.ServeHTTP(w, w.req),可以继续看一下serverHandler

// serverHandler delegates to either the server's Handler or
// DefaultServeMux and also handles "OPTIONS *" requests.
type serverHandler struct {
	srv *Server
}

func (sh serverHandler) ServeHTTP(rw ResponseWriter, req *Request) {
	handler := sh.srv.Handler
	if handler == nil {
		handler = DefaultServeMux
	}
	if req.RequestURI == "*" && req.Method == "OPTIONS" {
		handler = globalOptionsHandler{}
	}
	handler.ServeHTTP(rw, req)
}

这里的sh.srv.Handler就是最初在http.ListenAndServe()中传入的Handler对象,也就是我们自定义的ServeMux对象。如果该Handler对象为nil,则会使用默认的DefaultServeMux,最后调用ServeMuxServeHTTP()方法匹配当前路由对应的handler方法。

ServeMux是一个HTTP请求多路复用器,它将每个传入请求的URL与注册模式列表进行匹配,并调用与这个URL最匹配的模式的处理程序。

type ServeMux struct {
	mu    sync.RWMutex
	m     map[string]muxEntry
	es    []muxEntry // slice of entries sorted from longest to shortest.
	hosts bool       // whether any patterns contain hostnames
}

func (mux *ServeMux) Handler(r *Request) (h Handler, pattern string) {

	// CONNECT requests are not canonicalized.
	if r.Method == "CONNECT" {
		// If r.URL.Path is /tree and its handler is not registered,
		// the /tree -> /tree/ redirect applies to CONNECT requests
		// but the path canonicalization does not.
		if u, ok := mux.redirectToPathSlash(r.URL.Host, r.URL.Path, r.URL); ok {
			return RedirectHandler(u.String(), StatusMovedPermanently), u.Path
		}

		return mux.handler(r.Host, r.URL.Path)
	}

	// All other requests have any port stripped and path cleaned
	// before passing to mux.handler.
	host := stripHostPort(r.Host)
	path := cleanPath(r.URL.Path)

	// If the given path is /tree and its handler is not registered,
	// redirect for /tree/.
	if u, ok := mux.redirectToPathSlash(host, path, r.URL); ok {
		return RedirectHandler(u.String(), StatusMovedPermanently), u.Path
	}

	if path != r.URL.Path {
		_, pattern = mux.handler(host, path)
		url := *r.URL
		url.Path = path
		return RedirectHandler(url.String(), StatusMovedPermanently), pattern
	}

	return mux.handler(host, r.URL.Path)
}

// handler is the main implementation of Handler.
// The path is known to be in canonical form, except for CONNECT methods.
func (mux *ServeMux) handler(host, path string) (h Handler, pattern string) {
	mux.mu.RLock()
	defer mux.mu.RUnlock()

	// Host-specific pattern takes precedence over generic ones
	if mux.hosts {
		h, pattern = mux.match(host + path)
	}
	if h == nil {
		h, pattern = mux.match(path)
	}
	if h == nil {
		h, pattern = NotFoundHandler(), ""
	}
	return
}

// Find a handler on a handler map given a path string.
// Most-specific (longest) pattern wins.
func (mux *ServeMux) match(path string) (h Handler, pattern string) {
	// Check for exact match first.
	v, ok := mux.m[path]
	if ok {
		return v.h, v.pattern
	}

	// Check for longest valid match.  mux.es contains all patterns
	// that end in / sorted from longest to shortest.
	for _, e := range mux.es {
		if strings.HasPrefix(path, e.pattern) {
			return e.h, e.pattern
		}
	}
	return nil, ""
}

ServeMuxHandler方法就是根据url调用指定handler方法,handler方法的作用是调用match匹配路由。在 match 方法里我们看到之前提到的 map[string]muxEntry[]muxEntry,在 map[string]muxEntry 中查找是否有对应的路由规则存在;如果没有匹配的路由规则,则会进行近似匹配。

ServeMuxHandler方法中找到要执行的handler之后,就调用handlerserveHTTP方法。

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