使用GoLang开发游戏服务器(一)
实现最简单的服务器和客户端的通信
IServer
type IServer interface {
Start()
Stop()
Serve()
}
server
type Server struct {
Name string
IpVersion string
Ip string
Port int
}
func (s *Server) Start() {
go func() {
addr, err := net.ResolveTCPAddr(s.IpVersion, fmt.Sprintf("%s:%d", s.Ip, s.Port))
if err != nil {
fmt.Println("Resolve TCP Address Error", err)
return
}
listener, err := net.ListenTCP(s.IpVersion, addr)
if err != nil {
fmt.Println("Listen Error", err)
return
}
fmt.Println("Server Start !")
for true {
conn, err := listener.Accept()
if err != nil {
fmt.Println("Account Error", err)
continue
}
go func() {
for true {
buf := make([]byte, 512)
count, err := conn.Read(buf)
if err != nil {
fmt.Println("Read Error", err)
continue
}
fmt.Printf("客户端发来的数据:%s\n", buf[:count])
if _, err := conn.Write(buf[:count]); err != nil {
fmt.Println("Write Error", err)
continue
}
}
}()
}
}()
}
func (s *Server) Stop() {
}
func (s *Server) Serve() {
s.Start()
select {}
}
func NewServer(name string) ziface.IServer {
s := &Server{
Name: name,
IpVersion: "tcp4",
Ip: "192.168.0.4",
Port: 8080,
}
return s
}
Dome的测试
Client和Server分别是Dome的客户端和服务端
func main() {
fmt.Println("Client Start...")
time.Sleep(time.Second)
conn, err := net.Dial("tcp", "106.13.203.64:8080")
if err != nil {
fmt.Println("Client Start Error", err)
return
}
go func() {
for true {
buf := make([]byte, 512)
count, err := conn.Read(buf)
if err != nil {
fmt.Println("Read Error...", err)
return
}
fmt.Printf("Server Call Back: %s, count: %d\n", buf[:count], count)
}
}()
for true {
str := ""
fmt.Scanln(&str)
_, err := conn.Write([]byte(str))
if err != nil {
fmt.Println("Write Error...", err)
return
}
}
}
func main() {
s := znet.NewServer("[zinx v0.1] Server")
s.Serve()
}
|