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   -> 数据结构与算法 -> 小游戏整理(整理而已) -> 正文阅读

[数据结构与算法]小游戏整理(整理而已)

1.狼人杀:

#include <iostream>//C++输入输出流库
#include <cstdlib>//使用srand函数要用到这个库
#include <ctime>//使用time函数要用到这个库
#include <Windows.h>
#include <conio.h>
using namespace std;
void brc()
{
	system("cls");
	int jy=1;
	int sy=3; 
	srand((int)time(0));
	int n=rand()%15+1;
	cout<<"                                你是"<<n<<"号"<<endl;
	cout<<"                               正在分配身份"<<endl;
	Sleep(1500);
	int m[20];
	for(int i=1;i<=15;i++)
		m[i]=1;
	int s[20]={0};
	int yy[20]={0};
	int l=0,w=0,j=0,p=0;
	for(int i=1;i<=15;i++)
	{
		do
		{
			int a=rand()%4+1;
			if(a==1&&l<2)
			{
			 
				l++;
				s[i]=1;
			}
			else if(a==2&&w<2)
			{
				w++;
				s[i]=2;
			}
			else if(a==4&&p<1)
			{
				p++;
				s[i]=4;
			}
			else if(a==3&&j<10)
			{
				j++;
				s[i]=3;
			}
		}
		while(s[i]==0);
	}
	if(s[n]==1)
		cout<<"                               你是>>杀手<<"<<endl;
	else if(s[n]==2)
		cout<<"                               你是>>预言家<<"<<endl;
	else if(s[n]==3)
		cout<<"                               你是>>平民<<"<<endl;
	else
		cout<<"                               你是>>女巫<<"<<endl;
	cout<<"                             游戏将在5秒后开始"<<endl; 
	Sleep(5000);
	int c=15;
	int f=0,flag=0;
	int day=1;
	int lr;
	int tp[20]={0};
	do
	{
		lr=0;
		system("cls");
		cout<<"                                 第"<<day<<"晚开始"<<endl;
		int x;
		for(int i=1;i<=15;i++) 
		{
			if(i==n&&m[n]==1)
			{
				if(s[n]==1)
				{
					cout<<"                                 你是杀手"<<endl;
					for(int j=1;j<=15;j++)
						if(m[j]==1&&s[j]!=1)
							cout<<j<<" ";
					cout<<endl;
					cout<<"                                 你选择杀掉"<<endl; 
					int a;
					cin>>a;
					m[a]=0;
					cout<<endl;
					cout<<"                                 杀手杀了"<<a<<"号"; 
					if(s[a]==1)
						cout<<"(杀手)"<<endl;
					else if(s[a]==2)
						cout<<"(预言家)"<<endl;
					else if(s[a]==3)
						cout<<"(平民)"<<endl;
					else
						cout<<"(女巫)"<<endl;
					c--;
				}	
				else if(s[n]==2)
				{
					cout<<"                                 你是预言家"<<endl;
					cout<<"                               ";
					for(int j=1;j<=15;j++)
						if(m[j]==1)
							cout<<j<<" ";
					cout<<endl;
					cout<<"                              你选择预言谁的身份"<<endl;
					int a;
					cin>>a;
					if(s[a]==1)
					{
						cout<<"                        "<<a<<"号是杀手,请注意"<<endl;
						Sleep(1000);
					}
					else
						cout<<"                            "<<a<<"号是平民"<<endl; 
				}
			}
			else if(s[i]==1&&m[i]==1)
			{
				int a;
				do
				{
					a=rand()%15+1;
				}
				while(a==i||m[a]==0||s[a]==1);
				cout<<"                           杀手杀掉了"<<a<<"号"; 
				if(s[a]==1)
					cout<<"(杀手)"<<endl;
				else if(s[a]==2)
					cout<<"(预言家)"<<endl;
				else if(s[a]==3)
					cout<<"(平民)"<<endl;
				else
					cout<<"(女巫)"<<endl;
				m[a]=0;
				c--;
			}
			else if(s[i]==2)
			{
				if(flag==0||m[flag]==0)
				{
					int a;
					do
					{
						a=rand()%15+1;
					}
					while(a==i||m[a]==0);
					if(s[a]==1)
						yy[a]=1;	
					else if(s[a]==3)
						yy[a]=3;
				}	
			}
			else if(s[i]==4)
			{
				f=0;
				while(f==0)
				{
					int a;
					a=rand()%2+1;
					if(a==1)
					{
						if(sy>0)
						{
							sy--;
							f=1; 
							int b;
							do
							{
								b=rand()%15+1;
								b=rand()%15+1;
							}
							while(b==i||m[b]==0);
							m[b]=0;
							cout<<"                           女巫毒死了"<<b<<"号"; 
							if(s[b]==1)
								cout<<"(杀手)"<<endl;
							else if(s[b]==2)
								cout<<"(预言家)"<<endl;
							else if(s[b]==3)
								cout<<"(平民)"<<endl;
							c--;
						}
					}
					else if(a==2&&day>1)
					{
						if(jy>0)
						{
							jy--;
							f=1; 
							int b;
							do
							{
								b=rand()%15+1;
							}
							while(b==i||m[b]==1);
							c++;
							cout<<"                           女巫复活了"<<b<<"号"<<endl;
							m[b]=1;
						}
					}
					
				}
			}
		}
		if(s[n]==4)
		{
			cout<<"                                 你是女巫"<<endl;
			cout<<"存活状况:"<<endl; 
			for(int j=1;j<=15;j++)
				if(m[j]==1)
					cout<<j<<" ";
			cout<<endl;
			cout<<"                        你选择 1.* 杀 *还是 2.* 救 *"<<endl;
			int a,f=0;
			while(f==0)
			{
				cin>>a;
				if(a==1)
				{
					if(sy>0)
					{
						sy--;
						f=1; 
						cout<<"                                你选择了杀人"<<endl;
						for(int i=1;i<=15;i++)
							if(m[i]==1)
								cout<<i<<" ";
						cout<<endl; 
						int b;
						cin>>b;
						if(s[b]==1)
							cout<<"(杀手)"<<endl;
						else if(s[b]==2)
							cout<<"(预言家)"<<endl;
						else if(s[b]==3)
							cout<<"(平民)"<<endl;
						else
							cout<<"(女巫)"<<endl;
						m[b]=0;
						c--; 
					}
					else
					{
						cout<<">>毒药<<不足"<<endl; 
					}
				}
				else if(a==2)
				{
					if(jy>0)
					{
						jy--;
						f=1; 
						cout<<"你选择了复活"<<endl;
						cout<<"阵亡名单:"<<endl;
						for(int i=1;i<=15;i++)
							if(m[i]==0)
								cout<<i<<"号,身份:"<<s[i]<<" "<<endl;;
						int b;
						cin>>b;
						m[b]=1;
						c++;
					}
					else
					{
						cout<<">>复活药水<<不足"<<endl; 
					}
				}
			}
		}
		
		
		Sleep(1000);
		double p[20]={0};
		cout<<"                                 第"<<day<<"晚结束"<<endl;
		cout<<endl;
		if(m[n]==0)
		{
			cout<<"                             你已经>>死<<了";	
			break;
		}
		
		cout<<"                                    存活:"<<endl;
		cout<<"                       ";
		for(int i=1;i<=15;i++)
			if(m[i]==1)
				cout<<i<<" ";
		cout<<endl;
		cout<<"                                    请投票...."<<endl;
		for(int i=1;i<=15;i++)
		{
			if(i==n&&m[n]==1)
			{
				cout<<endl;
				cout<<"                                 你选择投几号"<<endl; 
				int a=99;
				while(a==99) 
				{
					cin>>a;
					if(a==99)
						for(int i=1;i<=15;i++)
							if(m[i]==1)
								cout<<"                                    "<<i<<"."<<s[i]<<endl;
				}
				if(s[i]==3&&day>4)
					p[a]+=1.5;
				else
					p[a]++;	
				cout<<endl;
				cout<<"                                    "<<i<<"->"<<a<<endl;
				if(s[a]==3)
				{
					tp[a]=i;
				}
			}
			else if(s[i]==1&&m[i]==1)
			{
				int a;
				do
				{
					a=rand()%15+1;	
				}
				while(m[a]==0||a==i||s[a]==1);
				p[a]++;
				cout<<"                                    "<<i<<"->"<<a<<endl;
				if(s[a]==3)
				{
					tp[a]=i;
				}
			}
			else if(s[i]==2&&m[i]==1)
			{
				if(flag!=0)
				{
					p[f]++;
					cout<<"                                    "<<i<<"->"<<flag<<endl;
				}
				else
				{
					int a;
					do
					{
						a=rand()%15+1;	
					}
					while(m[a]==0||a==i||yy[a]==3);
					p[a]++;
					if(s[a]==3)	
					{
						tp[a]=i;
					}
					cout<<"                                    "<<i<<"->"<<a<<endl;
				}
			} 
			else if(s[i]==3&&m[i]==1)
			{
				if(tp[i]==0)
				{
					int a;
					do
					{
						a=rand()%15+1;	
					}
					while(m[a]==0||a==i);
					p[a]++;
					cout<<"                                    "<<i<<"->"<<a<<endl;
				}
				else
				{
					if(m[tp[i]]==1)
					{
						p[tp[i]]++;
						cout<<"                                    "<<i<<"->"<<tp[i]<<endl;
					}
					else
					{
						int a;
						do
						{
							a=rand()%15+1;	
						}
						while(m[a]==0||a==i);
						p[a]++;
						cout<<"                                    "<<i<<"->"<<a<<endl;
					}
				}
			}
			else if(s[i]==4&&m[i]==1)
			{
				int a;
				do
				{
					a=rand()%15+1;	
				}
				while(m[a]==0||a==i);
				p[a]++;
				cout<<"                                    "<<i<<"->"<<a<<endl;
			}
		}
		system("cls");
		cout<<"                                 投票情况:"<<endl;
		for(int i=1;i<=15;i++)
			if(m[i]==1)
				cout<<"                                 "<<i<<"号"<<"  票数:"<<p[i]<<endl; 
		int sw,max=-100; 
		for(int i=1;i<=15;i++)
		{
			if(p[i]>max)
			{
				sw=i;
				max=p[i];
			}
		}
		m[sw]=0;
		cout<<"                                  "<<sw<<"死了"<<endl;
		c--;
		cout<<"                              "<<sw<<"号的身份是"; 
		if(s[sw]==1)
			cout<<"杀手"<<endl;
		else if(s[sw]==2)
			cout<<"预言家"<<endl;
		else if(s[sw]==3)
			cout<<"平民"<<endl;
		else 
			cout<<"女巫"<<endl; 
		day++;  
		if(s[n]!=1)   
		{
			for(int i=1;i<=15;i++)
			if(s[i]==1&&m[i]==1)
				lr=1;
		}
		else
		{
			if(s[n]==1&&c==2)
				lr=0;
		}
		system("pause"); 
		cout<<endl;
	}
	while(m[n]==1&&c>1);
	  cout<<"                                             游戏结束"<<endl;
}
int main()
{
    srand((int)time(0));  
	char a='1';
	while(1)
	{
		system("cls");
		cout<<"                                   杀手游戏"<<endl;
		cout<<"--------------------------------------------------------------------------------";
		cout<<"                                  1.开始游戏"<<endl;
		cout<<"                                2.查看游戏规则"<<endl;
		a=getch();
		if(a=='1')
		{
			cout<<"                                  1. 15人场"<<endl;
			cout<<"                           2. 30人娱乐战(10猎人)<敬请期待>"<<endl;
			a='2';
			while(a=='2')
			{
				a=getch();
				switch(a)
				{
					case '1':
						brc();
					break;
				}
				if(a=='1')
					break;
			}
			if(a=='1')
				break;
		}
		else if(a=='2')
		{
			cout<<"杀手:每当晚上的时候可使用杀人权杀掉一人"<<endl;//1
			cout<<"预言家:每天晚上可以知道一个人的身份"<<endl;//2 
			cout<<"平民:无技能,当玩家是平民时,在第5天拥有1.5票的投票权"<<endl;//3
			cout<<"猎人:此身份仅限于30人娱乐局中,死亡后可带走一人"<<endl; 
			cout<<"投票细则:\n游戏中除了你以外全是由超级AI人工代替"<<endl;
			cout<<"杀手不会杀掉朋友,但不包括投票环节"<<endl;
			cout<<"预言家如果预言到杀手将一直对他投票,如果预言到平民将永远不会对他投票"<<endl;
			cout<<"平民将投上一个晚上对他投票他的人"<<endl;
			cout<<"********利用好超级AI游戏规则找出杀手**********"<<endl;
			system("pause");
		}
	}
	return 0;
}
/*
————————————————
版权声明:本文为CSDN博主「小小小小小小小小小小小小小虾」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/chg__262523/article/details/102979551
*/

2.飞机大战:

#include<iostream>
#include<cstdlib>
#include<conio.h>
#include<windows.h>    //  gotoxy 和HideCursor的头文件
using namespace std;
int sizex=50;//空间的宽
int sizey=40;//空间的高度;
int plane_x=sizex/2;//飞机的位置x,y;
int plane_y=sizey/2;
int gunx=0,guny=0;
int speed=0;
int score=0;
int dp_x=rand()%sizex,dp_y=0;  //敌机位置
char ss;//输入按键;
void notin();
void in();
void gotoxy(int x,int y)  //清屏,屏幕不抖动
     {
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	COORD pos;
	pos.X=x;
	pos.Y =y;
	SetConsoleCursorPosition(handle,pos);
}
void HideCursor()           //隐藏光标;
{
	CONSOLE_CURSOR_INFO cursor_info={1,0};//第二个值为0 表示隐藏光标
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
}
void show()//初始化显示
{
         gotoxy(0,0) ;
         	HideCursor()   ;
    for(int y=1;y<=sizey;++y)
    
	{	for(int x=1;x<=sizex;++x)
		{

			if(x==plane_x&&y==plane_y)
			{
				cout<<"*" ;
			}
        	else  if(x==gunx&&y==guny)
			{
				cout<<"|";

			}
			else if(x==dp_x&&y==dp_y)
			{
				cout<<"&"                 ;
			}
			else
			{
				cout<<" ";
			}
		}
		  cout<<endl;

		}
		cout<<"得分:"<<score;
}
void in()
{//和输入有关的
if(kbhit())
{

	  ss=getch();
	  switch(ss)
	  {
		   case'w':   if(plane_y>1)plane_y--;break;           //控制方向同时设置边界
		   case's':   if(plane_y<sizey)plane_y++;break;
		   case'a':   if(plane_x>1)plane_x--;break;
		   case'd':   if(plane_x<sizex)plane_x++;break;
		   case' ':   gunx=plane_x,guny=plane_y-1;break;
	  }
}
}
void notin()
{//和输入无关的;

      if(guny!=0)
     {
	   guny--;


}
if(speed<5)   //把敌机来临的速度变成子弹飞行的1/5倍
speed++;
if(speed==5)
{
	if(dp_y<sizey)
{
	dp_y++;
		 	speed=0;
}
if(dp_y==sizey)
{
	dp_y=0;
	dp_x=rand()%sizex;//改变生成的敌机位
	speed=0;

}
}
if(gunx==dp_x&&guny==dp_y)
{

	dp_y=0;
	guny=-1 ;
		dp_x=rand()%sizex;      //当击中敌机
			score++;
}
}
int main()
{

      while(1)
{


		    show();
		    notin();
		    in() ;



}
		return 0;
}
/*
————————————————
版权声明:本文为CSDN博主「艾上克」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/qq_45337491/article/details/106559141
*/

3.汉诺塔:

#include <bits/stdc++.h>
#include <conio.h>
#include <windows.h>
using namespace std;
const int COLUMN[4] = { 0, 2, 5, 8 };
const int DISC_CNT_MAX = 10;
const int ROW_OP_CNT = 2, COL_OP_CNT = 16;
const int ROW_MESSAGE = 3, COL_MESSAGE = 16;
const int ROW_HELP = 15, COL_HELP = 1;
const int ROW_MAX = 30, COL_MAX = 120;
const int BLUE = 1;
const int GREEN = 2;
const int CYAN = 3;
const int AQUA = 3;
const int RED = 4;
const int PURPLE = 5;
const int YELLOW = 6;
const int WHITE = 7;
int n;
stack<int> rod[4];
int sz[4] = { 0 };
int pos1, pos2;
int key;
bool prev_key_is_esc;
int op_cnt;
bool is_moving;
int moved_disc;
template <typename T>
inline T read() {
T x = 0;
T multiplier = 1;
char ch = getchar();
while (ch < '0' || ch > '9') {
    if (ch == '-') {
        multiplier = -1;
    }
    ch = getchar();
}
while (ch >= '0' && ch <= '9') {
    x = (x << 3) + (x << 1) + (ch & 15);
    ch = getchar();
}
return x * multiplier;
}
void set_caret_pos(int row = 1, int col = 1) {
COORD pos;
pos.X = col - 1;
pos.Y = row - 1;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
int get_caret_row() {
CONSOLE_SCREEN_BUFFER_INFO info;
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info);
return info.dwCursorPosition.Y + 1;
}
int get_caret_col() {
CONSOLE_SCREEN_BUFFER_INFO info;
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info);
return info.dwCursorPosition.X + 1;
}
pair<int, int> get_caret_pos() {
CONSOLE_SCREEN_BUFFER_INFO info;
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info);
return make_pair(info.dwCursorPosition.Y + 1, info.dwCursorPosition.X + 1);
}
void set_foreground_color(int x, bool intensity = false) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        x | (intensity << 3));
}
void set_cursor_visibility(bool visibility = true) {
CONSOLE_CURSOR_INFO cc_info;
cc_info.bVisible = visibility;
cc_info.dwSize = 1;
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cc_info);
}
void disp_init_state(int n) {
for (int i = 1; i <= n; i++) {
    set_caret_pos(i, COLUMN[1]);
    printf("%d", i);
}
for (int i = 1; i <= 3; i++) {
    set_caret_pos(n + 1, COLUMN[i] - 1);
    printf("---");
    set_caret_pos(n + 2, COLUMN[i]);
    putchar('A' + i - 1);
}
 set_caret_pos(ROW_OP_CNT, COL_OP_CNT);
printf("0");
}
void disp_help() {
set_caret_pos(ROW_HELP, COL_HELP);
printf("How to play:\n"
       "The numbers indicate the size of discs.\n"
       "Discs on each rod must be stacked in ascending order of size.\n"
       "Use left and right arrow keys to select rod.\n"
       "Press Enter to pick up the top disc on selected rod.\n"
       "Then use left and right keys to move.\n"
       "Press ESC to cancel current move.\n"
       "Press Enter again to drop the disc on current rod.\n"
       "Press R to restart.\n"
       "Press ESC twice to quit.\n");
}
void disp_pos(int pos1, int pos2 = 0) {
for (int i = 1; i <= 3; i++) {
    set_caret_pos(n + 3, COLUMN[i]);
    printf(" ");
}
set_caret_pos(n + 3, COLUMN[pos1]);
printf("^");
if (pos2) {
    set_caret_pos(n + 3, COLUMN[pos2]);
    set_foreground_color(GREEN, true);
    printf("^");
    set_foreground_color(WHITE);
}
}
void clear() {
for (int i = 1; i <= DISC_CNT_MAX + 3; i++) {
    for (int j = 1; j <= COL_MAX; j++) {
        set_caret_pos(i, j);
        putchar(' ');
    }
}
}
void moving_disc(int pos1, int pos2) {
int x = rod[pos1].top();
 set_caret_pos(n + 1 - sz[pos1], COLUMN[pos1]);
set_foreground_color(RED, true);
printf("%d", x);
set_foreground_color(WHITE);
 set_caret_pos(n - sz[pos2] + (pos1 == pos2), COLUMN[pos2]);
set_foreground_color(GREEN, true);
printf("%d", x);
set_foreground_color(WHITE);
}
void update_discs(int pos1, int pos2) {
int x = rod[pos1].top();
 set_caret_pos(n + 1 - sz[pos1], COLUMN[pos1]);
printf("  ");
rod[pos1].pop();
sz[pos1]--;
 rod[pos2].push(x);
sz[pos2]++;
set_caret_pos(n + 1 - sz[pos2], COLUMN[pos2]);
printf("%d", x);
}
void remove_temp_disc(int pos) {
set_caret_pos(n - sz[pos], COLUMN[pos]);
printf("  ");
}
void update_op_cnt() {
op_cnt++;
set_caret_pos(ROW_OP_CNT, COL_OP_CNT);
printf("%d", op_cnt);
}
int main() {
printf("Enter the number of discs (not exceeding %d): ", DISC_CNT_MAX);
n = min(read<int>(), DISC_CNT_MAX);
 set_cursor_visibility(false);
disp_help();
 for (; n <= DISC_CNT_MAX; n++) {
    clear();
     for (int i = 1; i <= 3; i++) {
        while (!rod[i].empty()) {
            rod[i].pop();
        }
        sz[i] = 0;
    }
     for (int i = n; i >= 1; i--) {
        rod[1].push(i);
    }
    sz[1] = n;
     is_moving = false;
    pos1 = 1;
    op_cnt = 0;
    prev_key_is_esc = false;
     disp_init_state(n);
    disp_pos(1);
    while (true) {
        if (sz[3] == n) {
            set_caret_pos(ROW_MESSAGE, COL_MESSAGE);
            if (op_cnt != (1 << n) - 1) {
                printf("Congratulations! You completed the puzzle in %d "
                       "moves.",
                       op_cnt);
            } else {
                printf("Congratulations! You completed the puzzle in a "
                       "minimum number of moves.");
            }
            Sleep(2000);
            break;
        }
         key = getch();
        if (key == 224) {
            key = getch();
            if (!is_moving) {
                if (key == 75) { // Left arrow key
                    pos1 = (pos1 + 1) % 3 + 1;
                } else if (key == 77) { // Right arrow key
                    pos1 = pos1 % 3 + 1;
                }
                disp_pos(pos1);
            } else {
                remove_temp_disc(pos2);
                if (key == 75) { // Left arrow key
                    pos2 = (pos2 + 1) % 3 + 1;
                } else if (key == 77) { // Right arrow key
                    pos2 = pos2 % 3 + 1;
                }
                moving_disc(pos1, pos2);
                disp_pos(pos1, pos2);
            }
        } else if (key == 13) { // Enter key
            if (!is_moving) {
                if (rod[pos1].empty()) {
                    continue;
                }
                is_moving = true;
                moved_disc = rod[pos1].top();
                pos2 = pos1;
                moving_disc(pos1, pos2);
                disp_pos(pos1, pos2);
            } else {
                if (!rod[pos2].empty() && rod[pos2].top() < moved_disc) {
                    set_caret_pos(ROW_MESSAGE, COL_MESSAGE);
                    printf("Error: discs not stacked in ascending order on "
                           "current rod.");
                    continue;
                }
                is_moving = false;
                update_discs(pos1, pos2);
                update_op_cnt();
                pos1 = pos2;
                disp_pos(pos1);
            }
        } else if (key == 27) { // Escape key
            if (prev_key_is_esc) { // Double ESC
                break;
            }
            if (is_moving) {
                is_moving = false;
                remove_temp_disc(pos2);
                update_discs(pos1, pos1);
                disp_pos(pos1);
            } else {
                prev_key_is_esc = true;
            }
        } else if (key == 'R' || key == 'r') {
            n--;
            break;
        }
    }
     if (prev_key_is_esc && key == 27) { // Double ESC
        break;
    }
}
 set_caret_pos(ROW_MAX - 1, 1);
 return 0;
}

4.草原战争:

//感觉解释不全,很难玩
#include <bits/stdc++.h>   //WEWILLFINDYOUANDHANTYOU 
#include <windows.h>       //GETYOUANDKILLYOUEATYOU!
#include <conio.h>
using namespace std;
int t,g[15][15],h;
int xf=1,yf=1,hf=10,ff=1,gf=1;
int xs=12,ys=12,hs=10,fs=0,gs=1;
int xt,yt,xln,yln,fx[]={-1,1,0,0},fy[]={0,0,-1,1};
int dp[15][15][15][15],cd;
bool bt,bl,bn,bs;
string st="▓",f[4]={"↑","↓","←","→"},s;
string gz=" <( 操作方法 )>\n1.A 用w a s d移动, 按x键攻击.\n2.B 用u h j k移动, 按n键攻击.\n";
void col(int c1,int c2,string c){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c1*16+c2);
cout<<c;
} void HideCursor(){
CONSOLE_CURSOR_INFO cursor_info = {1, 0};      
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
} int makeg(int k){
if(k<=600) return 0;//荒原 
if(k<=690) return 1;//草地 
if(k<=780) return 2;//沼泽 
if(k<=870) return 3;//冰川 
if(k<=980) return 4;//废墟 
if(k<=986) return 5;//小炮 
if(k<=988) return 6;//大炮 
if(k<=991) return 7;//穿透枪 
if(k<=992) return 8;// 弹炮 
if(k<=997) return 9;//火矢 
if(k<=999) return 10;//脉冲枪  
if(k<=1000) return 11;//手榴弹  
} void make(){
int i=14,j; 
col(cd,7,"");
while(i--) cout<<st;
cout<<endl;
for(i=1;i<=12;i++){
    col(cd,7,st);
    for(j=1;j<=12;j++){
        if(i==xf&&j==yf) col(10,2,f[ff]);
        else if(i==xs&&j==ys) col(12,4,f[fs]);
        else if(g[i][j]==4) col(cd,7,st);
        else if(g[i][j]==3) col(cd,11,st);
        else if(g[i][j]==2) col(cd,13,st);
        else if(g[i][j]==1) col(cd,10,st);
        else if(g[i][j]==11) col(cd,2,"⊕");
        else if(g[i][j]==10) col(cd,7,"◎");
        else if(g[i][j]==9) col(cd,13,"Δ");
        else if(g[i][j]==8) col(cd,12,"¤");
        else if(g[i][j]==7) col(cd,11,"≈");
        else if(g[i][j]==6) col(cd,14,"≡");
        else if(g[i][j]==5) col(cd,10,"=");
        else col(cd,7,"  ");
    } col(cd,7,st);
    cout<<endl;
} i=14; 
col(cd,7,"");
while(i--) cout<<st;
cout<<endl<<endl;
col(10,0,"");
if(gf==1) cout<<"  ";
if(gf==5) cout<<"=";
if(gf==6) cout<<"≡";
if(gf==7) cout<<"≈";
if(gf==8) cout<<"¤";
if(gf==9) cout<<"Δ";
if(gf==10) cout<<"◎";
if(gf==11) cout<<"⊕";
col(cd,10," ph : ");
printf("%-4d",hf);
col(12,0,"");
if(gs==1) cout<<"  ";
if(gs==5) cout<<"=";
if(gs==6) cout<<"≡";
if(gs==7) cout<<"≈";
if(gs==8) cout<<"¤";
if(gs==9) cout<<"Δ";
if(gs==10) cout<<"◎";
if(gs==11) cout<<"⊕";
col(cd,12," ph : ");
printf("%-4d",hs);
} bool dfs(int x,int y,int xl,int yl){
if(x==xl&&y==yl) return dp[x][y][xl][yl]=1;
if(dp[x][y][xl][yl]!=-1) return dp[x][y][xl][yl];
int te=g[x][y];
bool btool=0;
g[x][y]=-1;
for(int i=0;i<4;i++){
    xln=x+fx[i]; yln=y+fy[i];
    if(xln>0&&xln<13&&yln>0&&yln<13&&(g[xln][yln]==0||g[xln][yln]>4)){
        if(dfs(xln,yln,xl,yl)) btool=1;
    }
} g[x][y]=te;
return dp[x][y][xl][yl]=btool;
} int main(){
system("title skgame");
srand((unsigned)time(0));
HideCursor();
cd=0;
system("cls");
for(int i=1;i<=12;i++)
    for(int j=1;j<=12;j++)
        for(int k=1;k<=12;k++)
            for(int l=1;l<=12;l++) 
                dp[i][j][k][l]=-1;
for(int i=1;i<=12;i++)
    for(int j=1;j<=12;j++)
        g[i][j]=makeg(rand()%1000+1);
g[1][1]=g[12][12]=0;
col(cd,7,"");
for(int i=0;i<gz.length();i++){
    cout<<gz[i];
    Sleep(30);
}
string que="3.武器:\n(1).小炮";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,10,"=");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(2).大炮";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,14,"≡");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(3).穿透枪";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,11,"≈");
Sleep(30);
cout<<endl;
col(cd,7,"");
que="(4).弹炮";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,12,"¤");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(5).火栓";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,13,"Δ");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(6).脉冲枪";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,7,"◎");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(7).手榴弹";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,2,"⊕");
col(cd,7,"");
cout<<endl;
Sleep(30);
cout<<"4.周围:"<<endl;
que="(1).墙";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,7,"▓");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(2).草";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,10,"▓");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(3).沼泽地";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,13,"▓");
col(cd,7,"");
cout<<endl;
Sleep(30);
que="(4).湖";
for(int i=0;i<que.length();i++){
    cout<<que[i];
    Sleep(30);
}
col(cd,11,"▓");
col(cd,7,"");
Sleep(30);
cout<<endl;
cout<<"按s键开始游戏\n按0键结束游戏"<<endl; 
t=getch();
while(t!='s') t=getch();
system("cls");
make();
col(cd,12,"\n  Game will start on 3 s\b\b");
for(int i=3;i>=1;i--){
    Sleep(1000);
    cout<<"\b"<<i;
} cout<<"开始!"<<endl; 
system("cls");
make();
t=getch();
while(t!='0'){
    bl=1;
    if(t=='w'&&xf>1&&(g[xf-1][yf]==0||g[xf-1][yf]==1)&&!((xf-1==xs)&&(yf==ys))){ 
        xf--; ff=0;
    } else if(t=='w'&&xf>1&&g[xf-1][yf]==2&&!((xf-1==xs)&&(yf==ys))){
        xf--; hf--; ff=0;
        if(hf<=0) break;
    } else if(t=='w'&&xf>1&&g[xf-1][yf]>4&&!((xf-1==xs)&&(yf==ys))){
        xf--; ff=0;
        gf=g[xf][yf];
        g[xf][yf]=0;
    } else if(t=='s'&&xf<12&&(g[xf+1][yf]==0||g[xf+1][yf]==1)&&!((xf+1==xs)&&(yf==ys))){ 
        xf++; ff=1;
    } else if(t=='s'&&xf<12&&g[xf+1][yf]==2&&!((xf+1==xs)&&(yf==ys))){
        xf++; hf--; ff=1;
        if(hf<=0) break;
    } else if(t=='s'&&xf<12&&g[xf+1][yf]>4&&!((xf+1==xs)&&(yf==ys))){
        xf++; ff=1;
        gf=g[xf][yf];
        g[xf][yf]=0;
    } else if(t=='a'&&yf>1&&(g[xf][yf-1]==0||g[xf][yf-1]==1)&&!((xf==xs)&&(yf-1==ys))){
        yf--; ff=2;
    } else if(t=='a'&&yf>1&&g[xf][yf-1]==2&&!((xf==xs)&&(yf-1==ys))){
        yf--; hf--; ff=2;
        if(hf<=0) break;
    } else if(t=='a'&&yf>1&&g[xf][yf-1]>4&&!((xf==xs)&&(yf-1==ys))){
        yf--; ff=2;
        gf=g[xf][yf];
        g[xf][yf]=0;
    } else if(t=='d'&&yf<12&&(g[xf][yf+1]==0||g[xf][yf+1]==1)&&!((xf==xs)&&(yf+1==ys))){
        yf++; ff=3;
    } else if(t=='d'&yf<12&&g[xf][yf+1]==2&&!((xf==xs)&&(yf+1==ys))){
        yf++; hf--; ff=3;
        if(hf<=0) break;
    } else if(t=='d'&&yf<12&&g[xf][yf+1]>4&&!((xf==xs)&&(yf+1==ys))){
        yf++; ff=3;
        gf=g[xf][yf];
        g[xf][yf]=0;
    } else if(t=='x'){
        xt=yt=bt=bn=bs=0; h=1;
        if(gf==8){
            if(dfs(xf,yf,xs,ys)) bt=1;
        } if(gf==10){
            if(sqrt(pow(xf-xs,2)+pow(yf-ys,2))<4){
                bt=1; h=2;
            }
        } if(gf==11){
            if(ff==0) xt=-1;
            if(ff==1) xt=1;
            if(ff==2) yt=-1;
            if(ff==3) yt=1;
            int xn,yn;
            for(xn=xf+xt,yn=yf+yt;xn<=12&&xn>=1&&yn<=12&&yn>=1;xn+=xt,yn+=yt){
                if(g[xn][yn]==0||g[xn][yn]>4) break;
            } if(xn<=12&&xn>=1&&yn<=12&&yn>=1){
                if(sqrt(pow(xn-xs,2)+pow(yn-ys,2))<3){
                    bt=1;
                    h=2;
                }
            }
        } else{
            if(gf==9) bs=1;
            if(gf==7) bn=1;
            if(gf==6) h=3;
            if(gf==5) h=2;
            if(ff==0) xt=-1;
            if(ff==1) xt=1;
            if(ff==2) yt=-1;
            if(ff==3) yt=1;
            for(int xn=xf,yn=yf;xn<=12&&xn>=1&&yn<=12&&yn>=1;xn+=xt,yn+=yt){
                if(xn==xs&&yn==ys){
                    bt=1;
                    break;
                } if((g[xn][yn]==1||g[xn][yn]==4)&&bn==0) break;
            }
        } if(bt==1){
            hs-=h;
            if(hf<10) hf+=bs;
        } if(hs<=0) break;
    } else if(t=='u'&&xs>1&&(g[xs-1][ys]==0||g[xs-1][ys]==1)&&!((xs-1==xf)&&(ys==yf))){
        xs--; fs=0;
    } else if(t=='u'&&xs>1&&g[xs-1][ys]==2&&!((xs-1==xf)&&(ys==yf))){
        xs--; hs--; fs=0;
        if(hs<=0) break;
    } else if(t=='u'&&xs>1&&g[xs-1][ys]>4&&!((xs-1==xf)&&(ys==yf))){
        xs--; fs=0;
        gs=g[xs][ys];
        g[xs][ys]=0;
    } else if(t=='j'&&xs<12&&(g[xs+1][ys]==0||g[xs+1][ys]==1)&&!((xs+1==xf)&&(ys==yf))){
        xs++; fs=1;
    } else if(t=='j'&&xs<12&&g[xs+1][ys]==2&&!((xs+1==xf)&&(ys==yf))){
        xs++; hs--; fs=1;
        if(hs<=0) break;
    } else if(t=='j'&&xs<12&&g[xs+1][ys]>4&&!((xs+1==xf)&&(ys==yf))){
        xs++; fs=1;
        gs=g[xs][ys];
        g[xs][ys]=0;
    } else if(t=='h'&&ys>1&&(g[xs][ys-1]==0||g[xs][ys-1]==1)&&!((xs==xf)&&(ys-1==yf))){
        ys--; fs=2;
    } else if(t=='h'&&ys>1&&g[xs][ys-1]==2&&!((xs==xf)&&(ys-1==yf))){
        ys--; hs--; fs=2;
        if(hs<=0) break;
    } else if(t=='h'&&ys>1&&g[xs][ys-1]>4&&!((xs==xf)&&(ys-1==yf))){
        ys--; fs=2;
        gs=g[xs][ys];
        g[xs][ys]=0;
    } else if(t=='k'&&ys<12&&(g[xs][ys+1]==0||g[xs][ys+1]==1)&&!((xs==xf)&&(ys+1==yf))){
        ys++; fs=3;
    } else if(t=='k'&ys<12&&g[xs][ys+1]==2&&!((xs==xf)&&(ys+1==yf))){
        ys++; hs--; fs=3;
        if(hs<=0) break;
    } else if(t=='k'&&ys<12&&g[xs][ys+1]>4&&!((xs==xf)&&(ys+1==yf))){
        ys++; fs=3;
        gs=g[xs][ys];
        g[xs][ys]=0;
    } else if(t=='n'){
        xt=yt=bt=bn=bs=0; h=1;
        if(gs==8){
            if(dfs(xf,yf,xs,ys)) bt=1;
        } if(gs==10){
            if(sqrt(pow(xf-xs,2)+pow(yf-ys,2))<4){
                bt=1; h=2;
            }
        } if(gs==11){
            if(fs==0) xt=-1;
            if(fs==1) xt=1;
            if(fs==2) yt=-1;
            if(fs==3) yt=1;
            int xn,yn;
            for(xn=xs+xt,yn=ys+yt;xn<=12&&xn>=1&&yn<=12&&yn>=1;xn+=xt,yn+=yt){
                if(g[xn][yn]==0||g[xn][yn]>4) break;
            } if(xn<=12&&xn>=1&&yn<=12&&yn>=1){
                if(sqrt(pow(xn-xf,2)+pow(yn-yf,2))<3){
                    bt=1;
                    h=2;
                }
            }
        } else{
            if(gs==9) bs=1;
            if(gs==7) bn=1;
            if(gs==6) h=3;
            if(gs==5) h=2;
            if(fs==0) xt=-1;
            if(fs==1) xt=1;
            if(fs==2) yt=-1;
            if(fs==3) yt=1;
            for(int xn=xs,yn=ys;xn<=12&&xn>=1&&yn<=12&&yn>=1;xn+=xt,yn+=yt){
                if(xn==xf&&yn==yf){
                    bt=1;
                    break;
                } if((g[xn][yn]==1||g[xn][yn]==4)&&bn==0) break;
            }
        } if(bt==1){
            hf-=h;
            if(hs<10) hs+=bs;
        } if(hf<=0) break;
    } else bl=0;
    if(bl==1){
        system("cls");
        make();
    } t=getch();
} system("cls");
if(hf<=0){
    col(cd,7,"\n  ");
    col(12,0,"  ");
    col(cd,12," wins!");
} else if(hs<=0){
    col(cd,7,"\n  ");
    col(10,0,"  ");
    col(cd,10," wins!");
} else col(cd,7,"\n  end!\n\n");
Sleep(1000);
col(cd,7,"");
return 0;
}

5.单人大战:

#include<iostream>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<windows.h>
#include<conio.h>
#include<time.h>
#define UP 72
#define DOWN 80
#define LEFT 75
#define RIGHT 77
using namespace std;
string a[21][20]= {"■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■",
               "■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■",
               "■","■","□","□","□","□","□","□","□","□","□","□","□","□","□","▓","▓","▲","■","■",
               "■","□","□","□","■","■","□","■","□","■","■","■","■","■","■","▓","▓","▓","■","■",
               "■","□","□","□","□","□","∷","□","□","■","∷","∷","∷","□","□","□","▓","▓","■","■",
               "■","□","■","□","□","□","□","■","□","■","∷","∷","■","□","□","□","■","□","■","■",
               "■","□","■","□","□","□","□","■","□","■","∷","■","□","□","□","□","■","□","■","■",
               "■","□","□","∷","□","□","□","□","□","■","□","□","□","□","■","∷","■","□","■","■",
               "■","□","■","□","■","■","□","□","■","■","□","□","□","■","∷","∷","■","□","■","■",
               "■","□","□","□","□","□","□","■","□","□","□","□","□","∷","∷","∷","■","□","■","■",
               "■","□","■","■","■","■","■","■","□","■","□","■","■","■","■","■","■","□","■","■",
               "■","□","■","∷","∷","∷","□","□","□","□","□","■","□","□","□","□","□","□","■","■",
               "■","□","■","∷","∷","■","□","□","□","■","■","□","□","■","■","□","■","□","■","■",
               "■","□","■","∷","■","□","□","□","□","■","□","□","□","□","□","∷","□","□","■","■",
               "■","□","■","□","□","□","□","■","∷","■","□","■","□","□","□","□","■","□","■","■",
               "■","□","■","□","□","□","■","∷","∷","■","□","■","□","□","□","□","■","□","■","■",
               "■","▓","▓","□","□","□","∷","∷","∷","■","□","□","∷","□","□","□","□","□","■","■",
               "■","▓","▓","▓","■","■","■","■","■","■","□","■","□","■","■","□","□","□","■","■",
               "■","●","▓","▓","□","□","□","□","□","□","□","□","□","□","□","□","□","■","■","■",
               "■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■",
               "■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■",
              };        //地图
string jz[8];               //用来加载的变量
int xxxx,i,j,lev1=0,lev2=0; //一堆没用的变量=.=
int n1=1000,m1=10,l1=1;     //玩家1相关信息
int n2=1000,m2=10,l2=1;     //玩家2相关信息
int t,t1,t2,t3,t4;          //计算时间的变量
double t5,t6;               //计算时间的变量
int x=18,y=1;               //玩家1坐标
int p=2,q=17;               //玩家2坐标
int p2=2,q2=7;              //玩家2辅助坐标
char ch,ch1,ch2;            //输入字符,玩家1保留字符,玩家2保留字符
int gbdw1();                //光标定位1函数
int gbdw2();                //光标定位2函数
int gbdw3();                //光标定位3函数
int gbdw4();                //光标定位4函数
int hpzy();                 //获取资源函数
int jzz();                  //加载中函数
int p1kz();                 //玩家1控制函数
int p2kz();                 //玩家2控制函数
int zcd();                  //主菜单函数
void draw();                //画图函数
void hidden();              //隐藏光标函数
void zanting();             //暂停函数
void renji();               //人机模式
void renji_suiji();         //人机模式(防bug)
void renji_gress();         //吃草
void zanting() {
system("cls");
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
return;
}
int gbdw1() {
COORD pos = {0, 22};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
int gbdw2() {
COORD pos = {40, 22};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
int gbdw3() {
COORD pos = {0, 23};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
int gbdw4() {
COORD pos = {40, 23};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void draw() {
if(n1>=1000) n1=1000;
if(n2>=1000) n2=1000;
if(n1<=0)    n1=0;
if(n2<=0)    n2=0;
if(m1>=500)  m1=500;
if(m2>=500)  m2=500;
if(m1<=0)    m1=0;
if(m2<=0)    m2=0;
if(l1>=20)   l1=20;
if(l1>=20)   l1=20;
COORD pos = {0, 0};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"Already start "<<((int)time(NULL)-t)/60<<" minute for "<<((int)time(NULL)-t)%60<<" seconds"<<endl;
for(i=1; i<=19; i++) {
    for(j=0; j<=18; j++) {
        if(a[i][j]=="■") {
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
            cout<<a[i][j];
        }
        if(a[i][j]=="∷") {
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
            cout<<a[i][j];
        }
        if(a[i][j]=="▓") {
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
            cout<<a[i][j];
        }
        if(a[i][j]=="□") {
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
            cout<<a[i][j];
        }
        if(a[i][j]=="●"||a[i][j]=="▲") {
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
            cout<<a[i][j];
        }
    }
    cout<<endl;
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
printf("●player 1:                            ▲player 2:\n");
printf("Lv:%2d  HP:%4d  mana:%3d             Lv:%2d  HP:%4d  mana:%3d\n",l1,n1,m1,l2,n2,m2);
gbdw1();
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
printf("HP:  ");
for(j=1; j<=n1/10/8; j++)
    printf("█");
xxxx=n1/10%8;
cout<<jz[xxxx];
printf("%d",n1);
printf("          ");
gbdw2();
printf("HP:  ");
for(j=1; j<=n2/10/8; j++)
    printf("█");
xxxx=n2/10%8;
cout<<jz[xxxx];
printf("%d",n2);
printf("          \n");
gbdw3();
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
printf("moon:");
for(j=1; j<=m1/5/8; j++)
    printf("█");
xxxx=m1/5%8;
cout<<jz[xxxx];
printf("%d",m1);
printf("          ");
gbdw4();
printf("moon:");
for(j=1; j<=m2/5/8; j++)
    printf("█");
xxxx=m2/5%8;
cout<<jz[xxxx];
printf("%d",m2);
printf("          \n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
return;
}
int zcd() {
while(1) {
    system("cls");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
    system("cls");
    printf("Welcome to square in the world!\n");
    printf("-------------------------------\n");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
    printf("S.[Start the game]\n");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED | FOREGROUND_GREEN);
    printf("T.[The program diagram]\n");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
    printf("H.[Help]\n");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
    printf("Q.[Quit the game]\n");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
    printf("-------------------------------\n");
    ch=getch();
    if(ch=='s'||ch=='S') {
        system("cls");
        for(i=1; i<=136; i++) {
            xxxx=i%8;
            COORD pos = {0, 0};
            SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
            printf("Being parsed~    Loading...\n");
            printf("----------------------------------\n");
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
            for(j=1; j<=i/8; j++)
                printf("█");
            cout<<jz[xxxx]<<endl;
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
            printf("----------------------------------\n");
        }
        printf("Initialize the...");
        Sleep(1000);
        break;
    }
    if(ch=='t'||ch=='T') {
        COORD pos = {0, 0};
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
        printf("┏━━━━━━━━━━━━━━━━┓\n");
        printf("┃[square big showdown 4.11]      ┃\n");
        printf("┃[Human-machine version]         ┃\n");
        printf("┃┃                              ┃\n");
        printf("┃┣[Start the game]              ┃\n");
        printf("┃┃                              ┃\n");
        printf("┃┣[The program tree diagram]    ┃\n");
        printf("┃┃┃                            ┃\n");
        printf("┃┃┗[The current]               ┃\n");
        printf("┃┃                              ┃\n");
        printf("┃┣[Help]                        ┃\n");
        printf("┃┃┃                            ┃\n");
        printf("┃┃┣[Look at the map]           ┃\n");
        printf("┃┃┃                            ┃\n");
        printf("┃┃┣[Operation to help]         ┃\n");
        printf("┃┃┃                            ┃\n");
        printf("┃┃┗[The developer]             ┃\n");
        printf("┃┃                              ┃\n");
        printf("┃┗[Quit the game]               ┃\n");
        printf("┗━━━━━━━━━━━━━━━━┛\n");
        ch=getch();
    }
    if(ch=='h'||ch=='H') {
        system("cls");
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
        printf("Do you need any help?\n");
        printf("---------------------\n");
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
        printf("1.[Look at the map]\n");
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED | FOREGROUND_GREEN);
        printf("2.[Operation to help]\n");
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
        printf("3.[The developer]\n");
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
        printf("---------------------\n");
        ch=getch();
        if(ch=='1') {
            draw();
            printf("●player 1;\n");
            printf("▲Player 2;\n");
            printf("■Is a wall, do not walk;\n");
            printf("□Is a way, you can walk;\n");
            printf("∷The grass;\n");
            printf("▓Is the birth place of both parties.\n");
            printf("Two lines are at the bottom of the both sides of the case;\n");
            printf("            Press any key to return;\n");
            ch=getch();
            continue;
        }
        if(ch=='2') {
            system("cls");
            printf("player 1:\n");
            printf("   w.up      s.down     a.left    d.right\n");
            printf("   v.attack  b.Respond to health  n.vampire\n");
            printf("   f.flash   g.To attract\n");
            printf("-----------------------------------------------\n");
            printf("player 2:\n");
            printf("  ↑.up     ↓.down    ←.left   →.right\n");
            printf("   1.attack  2.Respond to health  3.crit\n");
            printf("   4.flash   5.Back to home\n");
            printf("-----------------------------------------------\n");
            printf("Click on the x for details!\n");
            ch=getch();
            if(ch=='x'||ch=='X') {
                system("cls");
                printf("player 1:---------------------------------\n");
                printf("---control---          P1HP moon P2HP moon\n");
                printf("   w.up                ----   +1 ---- ----\n");
                printf("   s.down              ----   +1 ---- ----\n");
                printf("   a.left              ----   +1 ---- ----\n");
                printf("   d.right             ----   +1 ---- ----\n");
                printf("   \n");
                printf("   v.attack            ----   +2  -20 ----\n");
                printf("   b.Respond to health +200  -50 ---- ----\n");
                printf("   n.vampire           +150 -100 -150  -20\n");
                printf("   f.flash             ----  -20 ---- ----\n");
                printf("   g.To attract        ----  -70 -100 ----\n");
                printf("player 2:---------------------------------\n");
                printf("---control---          P1HP moon P2HP moon\n");
                printf("  ↑.up                ---- ---- ----   +1\n");
                printf("  ↓.down              ---- ---- ----   +1\n");
                printf("  ←.left              ---- ---- ----   +1\n");
                printf("  →.right             ---- ---- ----   +1\n");
                printf("   \n");
                printf("   1.attack             -20 ---- ----   +2\n");
                printf("   2.Respond to health ---- ---- +200  -50\n");
                printf("   3.crit              -200 ---- ---- -100\n");
                printf("   4.flash             ---- ---- ----  -20\n");
                printf("   5.Back to home      ---- ---- ----  -70\n");
                printf("------------------------------------------");
                ch=getch();
            }
            continue;
        }
        if(ch=='3') {
            system("cls");
            printf("The development team:\n");
            printf("  Alliance primary school\n");
            printf("Development date:\n");
            printf("  16/11/17 18:35\n");
            printf("Belonging to:\n");
            printf("  China's fujian province\n");
            ch=getch();
            continue;
        }
    }
    if(ch=='q'||ch=='Q') {
        if(1) {
            system("cls");
            printf("Really want to quit?\n");
            printf("--------------------\n");
            printf("Y.[Yes]    N.[No]\n");
            printf("--------------------\n");
            while(ch!='y'&&ch!='Y'&&ch!='N'&&ch!='n')
                ch=getch();
        }
        if(ch=='Y'||ch=='y') {
            system("cls");
            for(i=1; i<=136; i++) {
                xxxx=i%8;
                COORD pos = {0, 0};
                SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
                printf("Deleting records~    \n");
                printf("----------------------------------\n");
                for(j=1; j<=i/8; j++)
                    printf("█");
                cout<<jz[xxxx]<<endl;
                printf("----------------------------------\n");
            }
            printf("Delete the success.");
            Sleep(1000);
            exit(0);
        }
        if(ch=='N'||ch=='n')
            continue;
    }
}
return 0;
}
void hidden() {
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO cci;
GetConsoleCursorInfo(hOut,&cci);
cci.bVisible=0;
SetConsoleCursorInfo(hOut,&cci);
return;
}
int hqzy() {
MessageBox(NULL,"The game need to get access to local resources \n agree?    (I am bored!)","Access to resources",MB_ICONEXCLAMATION|MB_OK);
return 0;
}
int p1kz() {
if(ch=='w'||ch=='s'||ch=='a'||ch=='d'
        ||ch=='W'||ch=='S'||ch=='A'||ch=='D')
    ch1=ch;
if(ch=='a'||ch=='A') {
    if(x==2&&y==15||x==2&&y==16||x==2&&y==17
            ||x==3&&y==15||x==3&&y==16||x==3&&y==17
            ||x==4&&y==16||x==4&&y==17
            ||x==16&&y==1||x==16&&y==2
            ||x==17&&y==1||x==17&&y==2||x==17&&y==3
            ||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
        if(a[x][y-1]!="■"&&a[x][y-1]!="▲") {
            a[x][y]="▓";
            y--;
            a[x][y]="●";
            m1++;
            draw();
        }
    } else {
        if(a[x][y-1]!="■"&&a[x][y-1]!="▲") {
            a[x][y]="□";
            if(a[x][y-1]=="∷") {
                srand((unsigned)time(NULL));
                switch(rand()%2) {
                    case 0: {
                        n1+=50;
                    }
                    case 1: {
                        m1+=20;
                    }
                }
            }
            y--;
            a[x][y]="●";
            m1++;
            draw();
        }
    }
}
if(ch=='d'||ch=='D') {
    if(x==2&&y==15||x==2&&y==16||x==2&&y==17
            ||x==3&&y==15||x==3&&y==16||x==3&&y==17
            ||x==4&&y==16||x==4&&y==17
            ||x==16&&y==1||x==16&&y==2
            ||x==17&&y==1||x==17&&y==2||x==17&&y==3
            ||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
        if(a[x][y+1]!="■"&&a[x][y+1]!="▲") {
            a[x][y]="▓";
            y++;
            a[x][y]="●";
            m1++;
            draw();
        }
    } else {
        if(a[x][y+1]!="■"&&a[x][y+1]!="▲") {
            a[x][y]="□";
            if(a[x][y+1]=="∷") {
                srand((unsigned)time(NULL));
                switch(rand()%2) {
                    case 0: {
                        n1+=50;
                    }
                    case 1: {
                        m1+=20;
                    }
                }
            }
            y++;
            a[x][y]="●";
            m1++;
            draw();
        }
    }
}
if(ch=='w'||ch=='W') {
    if(x==2&&y==15||x==2&&y==16||x==2&&y==17
            ||x==3&&y==15||x==3&&y==16||x==3&&y==17
            ||x==4&&y==16||x==4&&y==17
            ||x==16&&y==1||x==16&&y==2
            ||x==17&&y==1||x==17&&y==2||x==17&&y==3
            ||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
        if(a[x-1][y]!="■"&&a[x-1][y]!="▲") {
            a[x][y]="▓";
            x--;
            a[x][y]="●";
            m1++;
            draw();
        }
    } else {
        if(a[x-1][y]!="■"&&a[x-1][y]!="▲") {
            a[x][y]="□";
            if(a[x-1][y]=="∷") {
                srand((unsigned)time(NULL));
                switch(rand()%2) {
                    case 0: {
                        n1+=50;
                    }
                    case 1: {
                        m1+=20;
                    }
                }
            }
            x--;
            a[x][y]="●";
            m1++;
            draw();
        }
    }
}
if(ch=='s'||ch=='S') {
    if(x==2&&y==15||x==2&&y==16||x==2&&y==17
            ||x==3&&y==15||x==3&&y==16||x==3&&y==17
            ||x==4&&y==16||x==4&&y==17
            ||x==16&&y==1||x==16&&y==2
            ||x==17&&y==1||x==17&&y==2||x==17&&y==3
            ||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
        if(a[x+1][y]!="■"&&a[x+1][y]!="▲") {
            a[x][y]="▓";
            x++;
            a[x][y]="●";
            m1++;
            draw();
        }
    } else {
        if(a[x+1][y]!="■"&&a[x+1][y]!="▲") {
            a[x][y]="□";
            if(a[x+1][y]=="∷") {
                srand((unsigned)time(NULL));
                switch(rand()%2) {
                    case 0: {
                        n1+=50;
                    }
                    case 1: {
                        m1+=20;
                    }
                }
            }
            x++;
            a[x][y]="●";
            m1++;
            draw();
        }
    }
}
if(ch=='v'||ch=='V') {
    if(a[x][y-2]=="▲"
            ||a[x][y+2]=="▲"
            ||a[x-2][y]=="▲"
            ||a[x+2][y]=="▲"
            ||a[x-1][y-1]=="▲"
            ||a[x+1][y-1]=="▲"
            ||a[x-1][y+1]=="▲"
            ||a[x+1][y+1]=="▲"
            ||a[x][y-1]=="▲"
            ||a[x][y+1]=="▲"
            ||a[x-1][y]=="▲"
            ||a[x+1][y]=="▲") {
        n2-=20;
        m1+=2;
        n2-=(l1-1)*2;
        if(lev1==l1) {
            lev1=0;
            l1++;
        }
        lev1++;
        draw();
    }
}
if(ch=='b'||ch=='B') {
    if(m1>=50) {
        n1+=200;
        m1-=50;
        draw();
    }
}
if(ch=='n'||ch=='N') {
    if(m1>=100) {
        n2-=150;
        n1+=150;
        m1-=100;
        n2-=(l1-1)*10;
        n1+=(l1-1)*10;
        m1+=20;
        m2-=20;
        if(lev1==l1) {
            lev1=0;
            l1++;
        }
        lev1++;
        draw();
    }
}
if(ch=='f'||ch=='F') {
    if(m1>=20) {
        if(ch1=='w'||ch1=='W') {
            if(x==2&&y==15||x==2&&y==16||x==2&&y==17
                    ||x==3&&y==15||x==3&&y==16||x==3&&y==17
                    ||x==4&&y==16||x==4&&y==17
                    ||x==16&&y==1||x==16&&y==2
                    ||x==17&&y==1||x==17&&y==2||x==17&&y==3
                    ||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
                if(a[x-2][y]=="▓"||a[x-2][y]=="□") {
                    a[x][y]="▓";
                    x-=2;
                    a[x][y]="●";
                    m1-=20;
                    draw();
                }
            } else {
                if(a[x-2][y]=="▓"||a[x-2][y]=="□"||a[x-2][y]=="∷") {
                    a[x][y]="□";
                    if(a[x-2][y]=="∷") {
                        srand((unsigned)time(NULL));
                        switch(rand()%2) {
                            case 0: {
                                n1+=50;
                                m1+=30;
                            }
                            case 1: {
                                m1+=30;
                            }
                        }
                    }
                    x-=2;
                    a[x][y]="●";
                    m1-=20;
                    draw();
                }
            }
        }
        if(ch1=='s'||ch1=='S') {
            if(x==2&&y==15||x==2&&y==16||x==2&&y==17
                    ||x==3&&y==15||x==3&&y==16||x==3&&y==17
                    ||x==4&&y==16||x==4&&y==17
                    ||x==16&&y==1||x==16&&y==2
                    ||x==17&&y==1||x==17&&y==2||x==17&&y==3
                    ||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
                if(a[x+2][y]=="▓"||a[x+2][y]=="□") {
                    a[x][y]="▓";
                    x+=2;
                    a[x][y]="●";
                    m1-=20;
                    draw();
                }
            } else {
                if(a[x+2][y]=="▓"||a[x+2][y]=="□"||a[x+2][y]=="∷") {
                    a[x][y]="□";
                    if(a[x+2][y]=="∷") {
                        srand((unsigned)time(NULL));
                        switch(rand()%2) {
                            case 0: {
                                n1+=50;
                                m1+=30;
                            }
                            case 1: {
                                m1+=30;
                            }
                        }
                    }
                    x+=2;
                    a[x][y]="●";
                    m1-=20;
                    draw();
                }
            }
        }
        if(ch1=='a'||ch1=='A') {
            if(x==2&&y==15||x==2&&y==16||x==2&&y==17
                    ||x==3&&y==15||x==3&&y==16||x==3&&y==17
                    ||x==4&&y==16||x==4&&y==17
                    ||x==16&&y==1||x==16&&y==2
                    ||x==17&&y==1||x==17&&y==2||x==17&&y==3
                    ||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
                if(a[x][y-2]=="▓"||a[x][y-2]=="□") {
                    a[x][y]="▓";
                    y-=2;
                    a[x][y]="●";
                    m1-=20;
                    draw();
                }
            } else {
                if(a[x][y-2]=="▓"||a[x][y-2]=="□"||a[x][y-2]=="∷") {
                    a[x][y]="□";
                    if(a[x][y-2]=="∷") {
                        srand((unsigned)time(NULL));
                        switch(rand()%2) {
                            case 0: {
                                n1+=50;
                                m1+=30;
                            }
                            case 1: {
                                m1+=30;
                            }
                        }
                    }
                    y-=2;
                    a[x][y]="●";
                    m1-=20;
                    draw();
                }
            }
        }
        if(ch1=='d'||ch1=='D') {
            if(x==2&&y==15||x==2&&y==16||x==2&&y==17
                    ||x==3&&y==15||x==3&&y==16||x==3&&y==17
                    ||x==4&&y==16||x==4&&y==17
                    ||x==16&&y==1||x==16&&y==2
                    ||x==17&&y==1||x==17&&y==2||x==17&&y==3
                    ||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
                if(a[x][y+2]=="▓"||a[x][y+2]=="□") {
                    a[x][y]="▓";
                    y+=2;
                    a[x][y]="●";
                    m1-=20;
                    draw();
                }
            } else {
                if(a[x][y+2]=="▓"||a[x][y+2]=="□"||a[x][y+2]=="∷") {
                    a[x][y]="□";
                    if(a[x][y+2]=="∷") {
                        srand((unsigned)time(NULL));
                        switch(rand()%2) {
                            case 0: {
                                n1+=50;
                                m1+=30;
                            }
                            case 1: {
                                m1+=30;
                            }
                        }
                    }
                    y+=2;
                    a[x][y]="●";
                    m1-=20;
                    draw();
                }
            }
        }
    }
}
if(ch=='g'||ch=='G') {
    if(m1>=70) {
        if(p==2&&q==15||p==2&&q==16||p==2&&q==17
                ||p==3&&q==15||p==3&&q==16||p==3&&q==17
                ||p==4&&q==16||p==4&&q==17
                ||p==16&&q==1||p==16&&q==2
                ||p==17&&q==1||p==17&&q==2||p==17&&q==3
                ||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
            if(a[x+1][y]!="■") {
                a[p][q]="▓";
                p=x+1;
                q=y;
                a[p][q]="▲";
                m1-=70;
                n2-=100;
                return 0;
            }
            if(a[x-1][y]!="■") {
                a[p][q]="▓";
                p=x-1;
                q=y;
                a[p][q]="▲";
                m1-=70;
                n2-=100;
                return 0;
            }
            if(a[x][y+1]!="■") {
                a[p][q]="▓";
                p=x;
                q=y+1;
                a[p][q]="▲";
                m1-=70;
                n2-=100;
                return 0;
            }
            if(a[x][y-1]!="■") {
                a[p][q]="▓";
                p=x;
                q=y-1;
                a[p][q]="▲";
                m1-=70;
                n2-=100;
                return 0;
            }
        } else {
             if(a[x+1][y]!="■") {
                a[p][q]="□";
                p=x+1;
                q=y;
                a[p][q]="▲";
                m1-=70;
                n2-=100;
                return 0;
            }
            if(a[x-1][y]!="■") {
                a[p][q]="□";
                p=x-1;
                q=y;
                a[p][q]="▲";
                m1-=70;
                n2-=100;
                return 0;
            }
            if(a[x][y+1]!="■") {
                a[p][q]="□";
                p=x;
                q=y+1;
                a[p][q]="▲";
                m1-=70;
                n2-=100;
                return 0;
            }
            if(a[x][y-1]!="■") {
                a[p][q]="□";
                p=x;
                q=y-1;
                a[p][q]="▲";
                m1-=70;
                n2-=100;
                return 0;
            }
        }
    }
}
return 0;
}
int p2kz() {
if(ch==72||ch==80||ch==75||ch==77)
    ch2=ch;
if(ch==72) {
    if(p==2&&q==15||p==2&&q==16||p==2&&q==17
            ||p==3&&q==15||p==3&&q==16||p==3&&q==17
            ||p==4&&q==16||p==4&&q==17
            ||p==16&&q==1||p==16&&q==2
            ||p==17&&q==1||p==17&&q==2||p==17&&q==3
            ||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
        if(a[p-1][q]!="■"&&a[p-1][q]!="●") {
            a[p][q]="▓";
            p--;
            a[p][q]="▲";
            m2++;
            draw();
        }
    } else {
        if(a[p-1][q]!="■"&&a[p-1][q]!="●") {
            a[p][q]="□";
            if(a[p-1][q]=="∷") {
                srand((unsigned)time(NULL));
                switch(rand()%2) {
                    case 0: {
                        n2+=50;
                    }
                    case 1: {
                        m2+=20;
                    }
                }
            }
            p--;
            a[p][q]="▲";
            m2++;
            draw();
        }
    }
}
if(ch==75) {
    if(p==2&&q==15||p==2&&q==16||p==2&&q==17
            ||p==3&&q==15||p==3&&q==16||p==3&&q==17
            ||p==4&&q==16||p==4&&q==17
            ||p==16&&q==1||p==16&&q==2
            ||p==17&&q==1||p==17&&q==2||p==17&&q==3
            ||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
        if(a[p][q-1]!="■"&&a[p][q-1]!="●") {
            a[p][q]="▓";
            q--;
            a[p][q]="▲";
            m2++;
            draw();
        }
    } else {
        if(a[p][q-1]!="■"&&a[p][q-1]!="●") {
            a[p][q]="□";
            if(a[p][q-1]=="∷") {
                srand((unsigned)time(NULL));
                switch(rand()%2) {
                    case 0: {
                        n2+=50;
                    }
                    case 1: {
                        m2+=20;
                    }
                }
            }
            q--;
            a[p][q]="▲";
            m2++;
            draw();
        }
    }
}
if(ch==80) {
    if(p==2&&q==15||p==2&&q==16||p==2&&q==17
            ||p==3&&q==15||p==3&&q==16||p==3&&q==17
            ||p==4&&q==16||p==4&&q==17
            ||p==16&&q==1||p==16&&q==2
            ||p==17&&q==1||p==17&&q==2||p==17&&q==3
            ||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
        if(a[p+1][q]!="■"&&a[p+1][q]!="●") {
            a[p][q]="▓";
            p++;
            a[p][q]="▲";
            m2++;
            draw();
        }
    } else {
        if(a[p+1][q]!="■"&&a[p+1][q]!="●") {
            a[p][q]="□";
            if(a[p+1][q]=="∷") {
                srand((unsigned)time(NULL));
                switch(rand()%2) {
                    case 0: {
                        n2+=50;
                    }
                    case 1: {
                        m2+=20;
                    }
                }
            }
            p++;
            a[p][q]="▲";
            m2++;
            draw();
        }
    }
}
if(ch==77) {
    if(p==2&&q==15||p==2&&q==16||p==2&&q==17
            ||p==3&&q==15||p==3&&q==16||p==3&&q==17
            ||p==4&&q==16||p==4&&q==17
            ||p==16&&q==1||p==16&&q==2
            ||p==17&&q==1||p==17&&q==2||p==17&&q==3
            ||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
        if(a[p][q+1]!="■"&&a[p][q+1]!="●") {
            a[p][q]="▓";
            q++;
            a[p][q]="▲";
            m2++;
            draw();
        }
    } else {
        if(a[p][q+1]!="■"&&a[p][q+1]!="●") {
            a[p][q]="□";
            if(a[p][q+1]=="∷") {
                srand((unsigned)time(NULL));
                switch(rand()%2) {
                    case 0: {
                        n2+=50;
                    }
                    case 1: {
                        m2+=20;
                    }
                }
            }
            q++;
            a[p][q]="▲";
            m2++;
            draw();
        }
    }
}
if(ch=='1') {
    if(a[p][q-1]=="●"
            ||a[p][q+1]=="●"
            ||a[p-1][q]=="●"
            ||a[p+1][q]=="●") {
        n1-=20;
        m2+=2;
        n1-=(l2-1)*2;
        if(lev2==l2) {
            lev2=0;
            l2++;
        }
        lev2++;
        draw();
    }
}
if(ch=='2') {
    if(m2>=50) {
        n2+=200;
        m2-=50;
        draw();
    }
}
if(ch=='3') {
    if(m2>=100) {
        n1-=200;
        m2-=100;
        n1-=(l2-1)*20;
        if(lev2==l2) {
            lev2=0;
            l2++;
        }
        lev2++;
        draw();
    }
}
if(ch=='4') {
    if(m2>=20) {
        if(ch2==72) {
            if(p==2&&q==15||p==2&&q==16||p==2&&q==17
                    ||p==3&&q==15||p==3&&q==16||p==3&&q==17
                    ||p==4&&q==16||p==4&&q==17
                    ||p==16&&q==1||p==16&&q==2
                    ||p==17&&q==1||p==17&&q==2||p==17&&q==3
                    ||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
                if(a[p-2][q]=="▓"||a[p-2][q]=="□") {
                    a[p][q]="▓";
                    p-=2;
                    a[p][q]="▲";
                    m1++;
                     m2-=20;
                    draw();
                }
            } else {
                if(a[p-2][q]=="▓"||a[p-2][q]=="□"||a[p-2][q]=="∷") {
                    a[p][q]="□";
                    if(a[p-2][q]=="∷") {
                        srand((unsigned)time(NULL));
                        switch(rand()%2) {
                            case 0: {
                                n2+=50;
                                m2+=30;
                            }
                            case 1: {
                                m2+=30;
                            }
                        }
                    }
                    p-=2;
                    a[p][q]="▲";
                    m1++;
                     m2-=20;
                    draw();
                }
            }
        }
        if(ch2==80) {
            if(p==2&&q==15||p==2&&q==16||p==2&&q==17
                    ||p==3&&q==15||p==3&&q==16||p==3&&q==17
                    ||p==4&&q==16||p==4&&q==17
                    ||p==16&&q==1||p==16&&q==2
                    ||p==17&&q==1||p==17&&q==2||p==17&&q==3
                    ||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
                if(a[p+2][q]=="▓"||a[p+2][q]=="□") {
                    a[p][q]="▓";
                    p+=2;
                    a[p][q]="▲";
                    m1++;
                     m2-=20;
                    draw();
                }
            } else {
                if(a[p+2][q]=="▓"||a[p+2][q]=="□"||a[p+2][q]=="∷") {
                    a[p][q]="□";
                    if(a[p+2][q]=="∷") {
                        srand((unsigned)time(NULL));
                        switch(rand()%2) {
                            case 0: {
                                n2+=50;
                                m2+=30;
                            }
                            case 1: {
                                m2+=30;
                            }
                        }
                    }
                    p+=2;
                    a[p][q]="▲";
                    m1++;
                     m2-=20;
                    draw();
                }
            }
        }
        if(ch2==75) {
            if(p==2&&q==15||p==2&&q==16||p==2&&q==17
                    ||p==3&&q==15||p==3&&q==16||p==3&&q==17
                    ||p==4&&q==16||p==4&&q==17
                    ||p==16&&q==1||p==16&&q==2
                    ||p==17&&q==1||p==17&&q==2||p==17&&q==3
                    ||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
                if(a[p][q-2]=="▓"||a[p][q-2]=="□") {
                    a[p][q]="▓";
                    q-=2;
                    a[p][q]="▲";
                    m1++;
                     m2-=20;
                    draw();
                }
            } else {
                if(a[p][q-2]=="▓"||a[p][q-2]=="□"||a[p][q-2]=="∷") {
                    a[p][q]="□";
                    if(a[p][q-2]=="∷") {
                        srand((unsigned)time(NULL));
                        switch(rand()%2) {
                            case 0: {
                                n2+=50;
                                m2+=30;
                            }
                            case 1: {
                                m2+=30;
                            }
                        }
                    }
                    q-=2;
                    a[p][q]="▲";
                    m1++;
                     m2-=20;
                    draw();
                }
            }
        }
        if(ch2==77) {
            if(p==2&&q==15||p==2&&q==16||p==2&&q==17
                    ||p==3&&q==15||p==3&&q==16||p==3&&q==17
                    ||p==4&&q==16||p==4&&q==17
                    ||p==16&&q==1||p==16&&q==2
                    ||p==17&&q==1||p==17&&q==2||p==17&&q==3
                    ||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
                if(a[p][q+2]=="▓"||a[p][q+2]=="□") {
                    a[p][q]="▓";
                    q+=2;
                    a[p][q]="▲";
                    m1++;
                     m2-=20;
                    draw();
                }
            } else {
                if(a[p][q+2]=="▓"||a[p][q+2]=="□"||a[p][q+2]=="∷") {
                    a[p][q]="□";
                    if(a[p][q+2]=="∷") {
                        srand((unsigned)time(NULL));
                        switch(rand()%2) {
                            case 0: {
                                n2+=50;
                                m2+=30;
                            }
                            case 1: {
                                m2+=30;
                            }
                        }
                    }
                    q+=2;
                    a[p][q]="▲";
                    m1++;
                     m2-=20;
                    draw();
                }
            }
        }
    }
}
if(ch=='5') {
    if(m2>=70) {
        if(p==2&&q==15||p==2&&q==16||p==2&&q==17
                ||p==3&&q==15||p==3&&q==16||p==3&&q==17
                ||p==4&&q==16||p==4&&q==17
                ||p==16&&q==1||p==16&&q==2
                ||p==17&&q==1||p==17&&q==2||p==17&&q==3
                ||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
            a[p][q]="▓";
            p=2;
            q=17;
            a[p][q]="▲";
            m2-=70;
            draw();
        } else {
            a[p][q]="□";
            p=2;
            q=17;
            a[p][q]="▲";
            m2-=70;
            draw();
        }
    }
}
return 0;
}
void renji() {
if(n2<=200) {
    if(!(p==2&&q==15||p==2&&q==16||p==2&&q==17
            ||p==3&&q==15||p==3&&q==16||p==3&&q==17
            ||p==4&&q==16||p==4&&q==17)) {
        if(m2>=70) {
            ch='5';
            p2kz();
            return;
        }
    } else {
        return;
    }
}
if(a[p][q-1]=="●"
        ||a[p][q+1]=="●"
        ||a[p-1][q]=="●"
        ||a[p+1][q]=="●") {
    ch='1';
    p2kz();
    return;
}
if(n2<=900) {
    if(m2>=50) {
        ch='2';
        p2kz();
        return;
    }
}
if(n2>=600) {
    if(m2>=100) {
        ch='3';
        p2kz();
        return;
    }
}
renji_gress();
if(x<p) {
    if(a[p-1][q]=="■") {
        if(m2>=20) {
            ch2=UP;
            ch='4';
        }
    } else {
        ch=UP;
    }
    p2kz();
    if(p!=p2||q!=q2) {
        p2=p;
        q2=q;
        return;
    } else {
        renji_suiji();
        return;
    }
}
if(x>p) {
    if(a[p+1][q]=="■") {
        if(m2>=20) {
            ch2=DOWN;
            ch='4';
        }
    } else {
        ch=DOWN;
    }
    p2kz();
    if(p!=p2||q!=q2) {
        p2=p;
        q2=q;
        return;
    } else {
        renji_suiji();
        return;
    }
}
if(y<q) {
    if(a[p][q-1]=="■") {
        if(m2>=20) {
            ch2=LEFT;
            ch='4';
        }
    } else {
        ch=LEFT;
    }
    p2kz();
    if(p!=p2||q!=q2) {
        p2=p;
        q2=q;
        return;
    } else {
        renji_suiji();
        return;
    }
}
if(y>q) {
    if(a[p][q+1]=="■") {
        if(m2>=20) {
            ch2=RIGHT;
            ch='4';
        }
    } else {
        ch=RIGHT;
    }
    p2kz();
    if(p!=p2||q!=q2) {
        p2=p;
        q2=q;
        return;
    } else {
        renji_suiji();
        return;
    }
}
return;
}
void renji_suiji() {
srand((unsigned)time(NULL));
switch(rand()%4) {
    case 0: {
        ch=UP;
        p2kz();
        p2kz();
        break;
    }
    case 1: {
        ch=DOWN;
        p2kz();
        p2kz();
        break;
    }
    case 2: {
        ch=LEFT;
        p2kz();
        p2kz();
        break;
    }
    case 3: {
        ch=RIGHT;
        p2kz();
        p2kz();
        break;
    }
}
}
void renji_gress() {
if(a[p-2][q]=="∷") {
    if(a[p-1][q]=="■") {
        if(m2>=30) {
            ch2=UP;
            ch='4';
            p2kz();
            return;
        }
    }
}
if(a[p+2][q]=="∷") {
    if(a[p+1][q]=="■") {
        if(m2>=30) {
            ch2=DOWN;
            ch='4';
            p2kz();
            return;
        }
    }
}
if(a[p][q-2]=="∷") {
    if(a[p][q-1]=="■") {
        if(m2>=30) {
            ch2=LEFT;
            ch='4';
            p2kz();
            return;
        }
    }
}
if(a[p][q+2]=="∷") {
    if(a[p][q+1]=="■") {
        if(m2>=30) {
            ch2=RIGHT;
            ch='4';
            p2kz();
            return;
        }
    }
}
if(a[p-1][q]=="∷") {
    ch=UP;
    p2kz();
    return;
}
if(a[p+1][q]=="∷") {
    ch=DOWN;
    p2kz();
    return;
}
if(a[p][q-1]=="∷") {
    ch=LEFT;
    p2kz();
    return;
}
if(a[p][q+1]=="∷") {
    ch=RIGHT;
    p2kz();
    return;
}
}
int main() {
if(1) {
    hidden();
    jz[1]="▏";
    jz[2]="▎";
    jz[3]="▍";
    jz[4]="▌";
    jz[5]="▋";
    jz[6]="▊";
    jz[7]="▉";
    jz[0]="";
}
hqzy();
for(i=1; i<=136; i++) {
    xxxx=i%8;
    COORD pos = {0, 0};
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
    printf("Are entering a square in the world~    Loading...\n");
    printf("-------------------------------------------------\n");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
    for(j=1; j<=i/8; j++)
        printf("█");
    cout<<jz[xxxx]<<endl;
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
    printf("----------------------------------\n");
}

printf("Initialize the...");
Sleep(1000);
while(1) {
    n1=1000;
    m1=10;
    n2=1000;
    m2=10;
    l1=1;
    l2=1;
    lev1=0;
    lev2=0;
    zcd();
    if(x==2&&y==15||x==2&&y==16||x==2&&y==17
            ||x==3&&y==15||x==3&&y==16||x==3&&y==17
            ||x==4&&y==16||x==4&&y==17
            ||x==16&&y==1||x==16&&y==2
            ||x==17&&y==1||x==17&&y==2||x==17&&y==3
            ||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
        a[x][y]="▓";
    } else {
        a[x][y]="□";
    }
    if(p==2&&q==15||p==2&&q==16||p==2&&q==17
            ||p==3&&q==15||p==3&&q==16||p==3&&q==17
            ||p==4&&q==16||p==4&&q==17
            ||p==16&&q==1||p==16&&q==2
            ||p==17&&q==1||p==17&&q==2||p==17&&q==3
            ||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
        a[p][q]="▓";
    } else {
        a[p][q]="□";
    }
    x=18;
    y=1;
    p=2;
    q=17;
    a[4][6]=a[4][10]=a[4][11]=a[4][12]=a[5][10]=a[5][11]=a[6][10]=a[7][3]=a[7][15]=a[8][14]=a[8][15]=a[9][13]=a[9][14]=a[9][15]=a[13][3]=a[12][3]=a[12][4]=a[11][3]=a[11][4]=a[11][5]=a[14][8]=a[15][7]=a[15][8]=a[16][6]=a[16][7]=a[16][8]=a[16][12]=a[13][15]="∷";
    a[x][y]="●";
    a[p][q]="▲";
    t=time(NULL);             //开始时间
    t1=(int)time(NULL);       //当前时间
    t2=(int)time(NULL)-t;     //扣血时间
    t3=(int)time(NULL)-t;     //当前时间-开始时间:1 or 0
    t5=(double)time(NULL);    //
    draw();
    while(n1>0&&n2>0) {
        t1=(int)time(NULL);
        t3=(int)time(NULL)-t;
        t6=(double)time(NULL)-t5;
        if((time(NULL)-t)/60==10) {
            draw();
            printf("            Game over");
            while(1) {
                ch=getch();
                if(ch=='=') {
                    return 0;
                }
            }
        }
        if(t2!=(int)time(NULL)-t) {
            draw();
            t2=(int)time(NULL)-t;
            if(x==2&&y==15||x==2&&y==16||x==2&&y==17
                    ||x==3&&y==15||x==3&&y==16||x==3&&y==17
                    ||x==4&&y==16||x==4&&y==17) {
                n1-=50;
            }
            if(x==16&&y==1||x==16&&y==2
                    ||x==17&&y==1||x==17&&y==2||x==17&&y==3
                    ||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
                n1+=50;
            }
            if(p==2&&q==15||p==2&&q==16||p==2&&q==17
                    ||p==3&&q==15||p==3&&q==16||p==3&&q==17
                    ||p==4&&q==16||p==4&&q==17) {
                n2+=50;
            }
            if(p==16&&q==1||p==16&&q==2
                    ||p==17&&q==1||p==17&&q==2||p==17&&q==3
                    ||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
                n2-=50;
            }
        }
        if(t3%60==0) {
            srand((unsigned)time(NULL));
            switch(rand()%28) {
                case 0:
                    if(a[4][6]=="□")a[4][6]="∷";
                case 1:
                    if(a[4][10]=="□")a[4][10]="∷";
                case 2:
                    if(a[4][11]=="□")a[4][11]="∷";
                case 3:
                    if(a[4][12]=="□")a[4][12]="∷";
                case 4:
                    if(a[5][10]=="□")a[5][10]="∷";
                case 5:
                    if(a[5][11]=="□")a[5][11]="∷";
                case 6:
                    if(a[6][10]=="□")a[6][10]="∷";
                case 7:
                    if(a[7][3]=="□")a[7][3]="∷";
                case 8:
                    if(a[7][15]=="□")a[7][15]="∷";
                case 9:
                    if(a[8][14]=="□")a[8][14]="∷";
                case 10:
                    if(a[8][15]=="□")a[8][15]="∷";
                case 11:
                    if(a[9][13]=="□")a[9][13]="∷";
                case 12:
                    if(a[9][14]=="□")a[9][14]="∷";
                case 13:
                    if(a[9][15]=="□")a[9][15]="∷";
                case 14:
                    if(a[13][3]=="□")a[13][3]="∷";
                case 15:
                    if(a[12][3]=="□")a[12][3]="∷";
                case 16:
                    if(a[12][4]=="□")a[12][4]="∷";
                case 17:
                    if(a[11][3]=="□")a[11][3]="∷";
                case 18:
                    if(a[11][4]=="□")a[11][4]="∷";
                case 19:
                    if(a[11][5]=="□")a[11][5]="∷";
                case 20:
                    if(a[14][8]=="□")a[14][8]="∷";
                case 21:
                    if(a[15][7]=="□")a[15][7]="∷";
                case 22:
                    if(a[15][8]=="□")a[15][8]="∷";
                case 23:
                    if(a[16][6]=="□")a[16][6]="∷";
                case 24:
                    if(a[16][7]=="□")a[16][7]="∷";
                case 25:
                    if(a[16][8]=="□")a[16][8]="∷";
                case 26:
                    if(a[16][12]=="□")a[16][12]="∷";
                case 27:
                    if(a[13][15]=="□")a[13][15]="∷";
            }
            draw();
        }
        if(t6>=0.125) {//速度调节
            renji();
            t5+=0.125;
        }
        if(kbhit()) {
            ch=getch();
            p1kz();
            
            if(ch=='p') {
                zanting();
                t4=t1;
                do {
                    ch=getch();
                } while(ch!='p');
                t=t+(int)time(NULL)-t4;
                system("cls");
                draw();
                continue;
            }
            if(ch=='=') {
                exit(0);
            }
            if(ch=='q') {
                m1++;
                draw();
            }
            if(ch=='6') {
                m2++;
                draw();
            }
        }
    }
    
    draw();
    if(n2==0) {
        printf("        ●Player 1 -");
        while(1) {
            ch=getch();
            if(ch=='=') {
                break;
            }
        }
    } else {
        printf("        ▲Player 2 -");
        while(1) {
            ch=getch();
            if(ch=='=') {
                break;
            }
        }
    }
}
return 0;
}

6.扫雷:

#include<cstdio>
#include<cstring>
#include<algorithm>
#include<conio.h>
#include<windows.h>
#include<cstdlib>
#include<ctime>
using namespace std;
#define MAXN 35
#define MIDX 10
#define MIDY 40
#define CG 25
#define CK 80
int G,K,Lnum,Wnum;//G为地图高,K为地图,Lnum为地图中的雷数,Wnum为剩余的小旗数
int nx,ny;//现在光标所在的位置
bool QR=0,Lose=0,is_flag_true[MAXN][MAXN];//QR为确认模式是否打开,Lose为是否输,第三个是这个位置上的旗是否放对
char map[MAXN][MAXN],tmap[MAXN][MAXN];//第一个是只有雷和空地的地图,第二个是玩家能看到的地图
int map1[MAXN][MAXN],mapc[MAXN][MAXN];//map1为数字的地图,其中0代表空地,-1为雷,1-8为周围雷的个数
//mapc为当前格子的颜色
int col[10]={240,249,242,252,241,244,243,240,248};//col[i]表示windows扫雷中i的颜色,col[0]为空格的颜色
int d[10][4]={{0},{0,1},{1,0},{0,-1},{-1,0},{1,1},{1,-1},{-1,1},{-1,-1}};//8个方向
bool ZB;//作弊是否打开
/*各种函数*/
void color(int);//颜色
void gto(int,int);//光标位置
void make();//制作随机地图
void print();//打印地图等
bool check(int,int);//判断坐标是否合法
bool is_win();//判断是否赢
bool is_lose();//是否输
void dfs(int,int);//用深搜来打开方块
void st(int,int);//试探,即windows扫雷中的左右键同时按
void flag(int,int);//小旗
void bj(int,int);//标记
void swt();//确认模式
void again();//重新开始
void zb();//作弊模式
void mainmain();//主函数
void print_real_map();//打印最终的地图
void begin();//各种操作
int main()
{
mainmain();
}
void color(int a){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);}
void gto(int x,int y)
{
COORD pos;pos.X=y;pos.Y=x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void make()
{
for(int i=1;i<=G;i++)
for(int j=1;j<=K;j++)
map[i][j]='#';//初始化
for(int i=1;i<=Lnum;i++)
{
int x=rand()%G+1,y=rand()%K+1;
while(map[x][y]=='O')
x=rand()%G+1,y=rand()%K+1;
map[x][y]='O';
}//随机放雷
for(int i=1;i<=G;i++)
for(int j=1;j<=K;j++)
{
if(map[i][j]=='O')map1[i][j]=-1,mapc[i][j]=240;//如果是雷
else
{
for(int k=1;k<=8;k++)
if(map[i+d[k][0]][j+d[k][1]]=='O')
map1[i][j]++;//计算周围雷的个数
mapc[i][j]=col[map1[i][j]];//根据格子上的数设置颜色
}
}
for(int i=1;i<=G;i++)
for(int j=1;j<=K;j++)
if(mapc[i][j]==0)//空地
mapc[i][j]=240;
}
void print()
{
system("cls");
gto(0,MIDY-4); color(233); printf("扫雷");
color(240);
gto(1,MIDY);
for(int i=2;i<=G+1;i++)
{
gto(i,0);
for(int j=1;j<=K;j++)
printf("#"),tmap[i-1][j]='#';//初始化玩家所看到的地图
}
gto(2,0);
nx=2,ny=0;
color(15);
printf("@");
color(15);
gto(2,2*K+5);printf("-----规则-----");
gto(3,2*K+5);printf("wasd:选择位置");
gto(4,2*K+5);printf("空格:打开");
gto(5,2*K+5);printf("1键:试探周围8个方块,如果其中有雷则不会打开,无");
gto(6,2*K+5);printf(" 雷或旗帜标对了则会将周围无雷的位置打开,");
gto(7,2*K+5);printf(" 如果试探时周围有标错的旗帜,则会游戏失败");
gto(8,2*K+5);printf(" 必须额外确认一次,以便查看周围被试探的区域");
gto(9,2*K+5);printf("2键:放置/取消小旗(F)");
gto(10,2*K+5);printf("3键:放置/取消标记(?)");
gto(11,2*K+5);printf("4键:打开/关闭确认模式,即每次操作需再按一次确认");
gto(12,2*K+5);printf("5键:打开/关闭作弊模式,即显示原本地图");
gto(13,2*K+5);printf("0键:重新开始");//打印规则
gto(G+4,0);printf("-----操作提示-----\n");
printf("请选择方块进行操作");
gto(1,2*K+10);color(12);printf("剩余小旗数:%d",Wnum=Lnum);
}
bool check(int x,int y){return y>=0&&y<K&&x>=2&&x<G+2;}
//因为地图是从2行0列开始打的,而地图是从1行1列开始存的,所以gto(x,y)走到的是map[x-1][y+1]
bool is_win()
{
int cnt=0;
for(int i=1;i<=G;i++)
for(int j=1;j<=K;j++)
if(map[i][j]=='#'&&map1[i][j]==-1)
cnt++;
if(cnt==Lnum) return 1;
//所有没被打开的方块都是雷=>胜利
for(int i=1;i<=G;i++)
for(int j=1;j<=K;j++)
if((tmap[i][j]!='F'&&map1[i][j]==-1)||(tmap[i][j]=='F'&&map1[i][j]!=-1))
return 0;
return 1;
//所有雷都标有旗
}
bool is_lose(){return Lose;}
void dfs(int x,int y)
{
if(map1[x-1][y+1]>0)//只要边界全部是数字就return
{
gto(x,y),color(mapc[x-1][y+1]),printf("%d",map1[x-1][y+1]);
tmap[x-1][y+1]=map1[x-1][y+1]+'0';
return;
}
gto(x,y);color(255);
tmap[x-1][y+1]=' ';
printf(" ");//因为下面判断了雷,上面判断了数字,这里就一定是空地
for(int i=1;i<=8;i++)
{
int xx=x+d[i][0]-1,yy=y+d[i][1]+1;//这里的xx和yy是在map中的,而不是gto中的
if(check(xx+1,yy-1)&&tmap[xx][yy]=='#'&&map1[xx][yy]!=-1)//所以check和dfs的参数要变化
dfs(xx+1,yy-1);
}
}
void st(int x,int y)
{
for(int i=1;i<=8;i++)
{
int xx=x+d[i][0],yy=y+d[i][1];
if(check(xx,yy))
{
gto(xx,yy);
if(tmap[xx-1][yy+1]!='#')
color(mapc[xx-1][yy+1]-128);//减去128使周围的8个格子的背景颜色变为灰色
else
color(112);//这里特判一下'#',应该可以不用
printf("%c",tmap[xx-1][yy+1]);
}
}
gto(G+5,0),color(15),printf("请确认 ");
//试探必须额外确认一次,规则上有说
char c=getch();
if(c=='1')
{
for(int i=1;i<=8;i++)
{
int xx=x+d[i][0],yy=y+d[i][1];
if(check(xx,yy))
if(tmap[xx-1][yy+1]=='F'&&map1[xx-1][yy+1]!=-1)//试探时有格子的小旗标错了=>失败
{
Lose=1;
return;
}
}
for(int i=1;i<=8;i++)
{
int xx=x+d[i][0],yy=y+d[i][1];
if(check(xx,yy))
if(map1[xx-1][yy+1]==-1&&tmap[xx-1][yy+1]!='F')//试探是有格子为雷=>取消打开
return;
}
for(int i=1;i<=8;i++)
{
int xx=x+d[i][0],yy=y+d[i][1];
if(check(xx,yy)&&tmap[xx-1][yy+1]=='#')//打开周围8个格子
dfs(xx,yy);
}
}
}
void flag(int x,int y)
{
x-=1,y+=1;
if(tmap[x][y]=='F')//原本为小旗=>取消小旗
{
tmap[x][y]='#';mapc[x][y]=240;
gto(x+1,y-1),color(240),printf("#");
Wnum++;//更新小旗数
}
else//否则就放置小旗
{
is_flag_true[x][y]=map1[x][y]==-1;//判断小旗是否放对
tmap[x][y]='F';mapc[x][y]=253;
gto(x+1,y-1),color(253),printf("F");
Wnum--;//更新小旗数
}
gto(1,2*K+10);color(12);printf("剩余小旗数: ");
gto(1,2*K+22);printf("%d",Wnum);//更新小旗数
}
void bj(int x,int y)//和放小旗差不多,只是不用更新is_flag_true
{
x-=1,y+=1;
if(tmap[x][y]=='?')
{
gto(x+1,y-1),color(240),printf("#");
tmap[x][y]='#';mapc[x][y]=240;
}
else
{
if(tmap[x][y]=='F')//如果原本这个位置上是小旗,而你把它变为了标记,就要更新小旗数
{
Wnum++;
gto(1,2*K+10);color(12);printf("剩余小旗数: ");
gto(1,2*K+22);printf("%d",Wnum);
}
gto(x+1,y-1),color(240),printf("?");
tmap[x][y]='?';mapc[x][y]=240;
}
}
void swt(){QR=!QR;}
void zb()
{
if(ZB)//如果本来作弊打开了就把作弊地图清除
{
for(int i=1;i<=G;i++)
{
gto(i+1,K+2);
for(int j=1;j<=K;j++)
color(15),printf(" ");
}
ZB=0;
}
else//否则打印作弊地图
{
for(int i=1;i<=G;i++)
{
gto(i+1,K+2);
for(int j=1;j<=K;j++)
{
color(mapc[i][j]);
if(map1[i][j]==-1) printf("O");
else if(map1[i][j]>0) printf("%d",map1[i][j]);
else printf(" ");
}
}
ZB=1;
}
}
void again()
{
G=K=Lnum=nx=ny=Lose=ZB=0;
QR=0;
memset(is_flag_true,0,sizeof(is_flag_true));
memset(map,0,sizeof(map));
memset(tmap,0,sizeof(tmap));
memset(map1,0,sizeof(map1));
memset(mapc,0,sizeof(mapc));
color(15);
system("cls");//初始化
mainmain();
}
void begin()//各种操作
{
char c=getch(); 
gto(G+5,0),color(15),printf("请选择方块进行操作");
color(240);
if(c=='w'&&check(nx-1,ny))
{
gto(nx,ny);
if(tmap[nx-1][ny+1]!='#'||tmap[nx-1][ny+1]==' ')
color(mapc[nx-1][ny+1]);
printf("%c",tmap[nx-1][ny+1]);
gto(nx-=1,ny);color(15);printf("@");
}
else if(c=='s'&&check(nx+1,ny))
{
gto(nx,ny);if(tmap[nx-1][ny+1]!='#'||tmap[nx-1][ny+1]==' ')color(mapc[nx-1][ny+1]);printf("%c",tmap[nx-1][ny+1]);
gto(nx+=1,ny);color(15);printf("@");
}
else if(c=='a'&&check(nx,ny-1))
{
gto(nx,ny);if(tmap[nx-1][ny+1]!='#'||tmap[nx-1][ny+1]==' ')color(mapc[nx-1][ny+1]);printf("%c",tmap[nx-1][ny+1]);
gto(nx,ny-=1);color(15);printf("@");
}
else if(c=='d'&&check(nx,ny+1))
{
gto(nx,ny);if(tmap[nx-1][ny+1]!='#'||tmap[nx-1][ny+1]==' ')color(mapc[nx-1][ny+1]);printf("%c",tmap[nx-1][ny+1]);
gto(nx,ny+=1);color(15);printf("@");
}
//上下左右移动
else
{
if(c==' '&&(!(tmap[nx-1][ny+1]<='9'&&tmap[nx-1][ny+1]>='0'))&&tmap[nx-1][ny+1]!='F')
{
mapc[nx-1][ny+1]=col[map1[nx-1][ny+1]];//如果本来放了标记,mapc[nx-1][ny+1]的颜色为黑色,在打开时里面的颜色却不一定是黑色
if(QR)
{
gto(G+5,0),color(15),printf("请确认 ");
if(getch()==' ')
{
if(map1[nx-1][ny+1]==-1) {Lose=1;return;}
dfs(nx,ny);
}
}
else
{
if(map1[nx-1][ny+1]==-1) {Lose=1;return;}
dfs(nx,ny);
}
}
else if(c=='1')
{
if(QR)
{
gto(G+5,0),color(15),printf("请确认 ");
if(getch()=='1') st(nx,ny);
}
else st(nx,ny);
for(int i=1;i<=8;i++)
{
int xx=nx+d[i][0],yy=ny+d[i][1];
if(check(xx,yy))
{
gto(xx,yy);
if(tmap[xx-1][yy+1]!='#') color(mapc[xx-1][yy+1]);
else color(240);
printf("%c",tmap[xx-1][yy+1]);
}
}
}
else if(c=='2'&&(tmap[nx-1][ny+1]>'9'||tmap[nx-1][ny+1]<'1'))
{
if(QR)
{
gto(G+5,0),color(15),printf("请确认 ");
if(getch()=='2') flag(nx,ny);
}
else flag(nx,ny);
}
else if(c=='3'&&(tmap[nx-1][ny+1]>'9'||tmap[nx-1][ny+1]<'1'))
{
if(QR)
{
gto(G+5,0),color(15),printf("请确认 ");
if(getch()=='3') bj(nx,ny);
}
else bj(nx,ny);
}
else if(c=='4')
{
if(QR)
{
gto(G+5,0),color(15),printf("请确认 ");
if(getch()=='4') swt();
}
else swt();
}
else if(c=='5')
{
if(QR)
{
gto(G+5,0),color(15),printf("请确认 ");
if(getch()=='5') zb();
}
else zb();
}
else if(c=='0')
{
if(QR)
{
gto(G+5,0),color(15),printf("请确认 ");
if(getch()=='0') again();
}
else again();
}
}
}
void mainmain()
{
system("mode con cols=120 lines=35");//设置窗口大小
srand((unsigned)time(NULL));
int mode;
printf("1.初级\n2.中级\n3.高级\n4.自定义\n");
scanf("%d",&mode);if(mode>4) mode=4;
if(mode==1) G=9,K=9,Lnum=10;
else if(mode==2) G=16,K=16,Lnum=40;
else if(mode==3) G=16,K=30,Lnum=99;//三种等级的参数
else
{
printf("请输入雷区高度:");scanf("%d",&G);
printf("请输入雷区宽度:");scanf("%d",&K);
printf("请输入雷个数(建议不超过总大小的三分之一):");scanf("%d",&Lnum);
if(G>24) G=24;if(K>30) K=30;
if(G<9) G=9;if(K<9) K=9;
if(Lnum<10) Lnum=10;if(Lnum>G*K*9/10) Lnum=G*K*9/10;
//控制参数的范围,最后一个if是雷的数量不超过地图大小的9/10
}
make();
print();
while(1)
{
begin();
bool f1=is_win(),f2=is_lose();
if(f1||f2)
{
gto(0,0);
if(f1)
color(202),gto(0,0),printf("你 赢 了!!是否重来?(y/n)");
if(f2)
color(137),gto(0,0),printf("你 输 了!!是否重来?(y/n)");//输赢
print_real_map();
char c=getch();
if(c=='y'||c=='Y') again();
else
{
color(15);
system("cls");
gto(MIDX,MIDY-5);
printf("欢迎下次再来");
return;
}
}
}
}
void print_real_map()
{
color(240);
for(int i=1;i<=G;i++)
{
gto(i+1,0);
for(int j=1;j<=K;j++)
{
if(tmap[i][j]=='F'&&is_flag_true[i][j]==0)//如果旗标错了显示红色的X
color(252),printf("X");
else if(map1[i][j]==-1)//雷为黑色O
color(240),printf("O");
else if(map1[i][j]==0)//空
color(240),printf(" ");
else//数字
color(mapc[i][j]),printf("%d",map1[i][j]);
}
}}

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